A Short Hike Full Walkthrough
by Team Respawn · ~8 min read
A relaxed solo playthrough of A Short Hike (Steam), a short open-world exploration game about climbing Hawk Peak to make a phone call. The host considers it one of the highest-rated games in their library — a peaceful, childlike adventure that can be beaten in roughly 30 minutes on a rush or 4–5 hours for 100% completion. The walkthrough emphasizes exploration, side objectives, and enjoying the journey rather than speedrunning to the summit.
Premise & Opening
- The game opens in a car: a child (Claire) is being driven — likely by Aunt May — and told not to fall asleep while enjoying the view. Claire falls asleep anyway, framing the adventure as a dreamlike experience.
- You play as Claire, a little bird-girl on a park island populated entirely by anthropomorphic animals.
- Main goal: Reach the peak of Hawk Peak to make a phone call. Who Claire is calling is a story spoiler left for the player to discover.
- Directions given early: take the White Beach Trail, head north at the fork, follow signs to Hawk Peak.
Core Mechanics & Collectibles
Movement
- Gliding: Hold the glide button while running to soar through the air.
- Rock climbing: Requires a golden feather; push against walls and hold the climb button. Stamina depletes while climbing but recharges.
- Running shoes: Reward from a side quest; enables sprinting (though base run speed may feel similar).
Currencies & Items
| Item | Purpose |
|---|---|
| Coins | Found throughout the island; used to buy golden feathers and other items at the Visitor Center |
| Golden feathers | Extend flight/climb stamina; each feather enables a double-jump-style boost. Recharge over time and are never permanently lost. Need roughly 7–9 for the final summit (game may display 7 as minimum) |
| Shells | Collectible for a secret side objective (one NPC asks for 15 shells) |
| Sticks | Used for beach stickball (volleyball-style minigame) |
| Fish | Caught while fishing; tied to trophies/achievements for catching specific types |
| Shovel | Dig buried treasure spots (look like tree stumps or marked dig sites) |
| Toy shovel → real shovel | Trade sequence to unlock digging |
| Bucket | Fill with water to grow flowers on saplings, creating jump pads. Cannot use golden feathers while carrying a filled bucket |
| Pickaxe | Break blocked rock paths for shortcuts; found on the western side of the island |
| Compass | Optional UI aid at top-right; given by a friendly NPC who says to keep it |
General Tips
- The world is fully open from the start — no hard area gating.
- Dig spots, coins, and treasures do not respawn once collected.
- Best advice: don't rush. The game is designed as a journey, not a race to the destination.
- Conversations can be continued later; NPCs give favors/objectives without a formal quest log.
- A fan-made interactive map exists online listing feathers, quests, fish locations, and points of interest (useful for 100% or as a guide).
Development Notes
- Created primarily by Adam Robinson (pen name), who handled writing and programming, with a few contributors.
- PC: July 2019 | Switch: 2020 | PS4/Xbox One: 2021
- Art and open-world design were partly inspired by The Legend of Zelda: Breath of the Wild.
- Features a reactive, acclaimed soundtrack (worth playing with music on).
- An April Fool's joke once added a 99-player battle royale mode for a single day; it was never permanently added to the game.
White Beach & Early Exploration
Shovel Quest (Beach Turtle)
- A turtle on the beach has a large shovel for sandcastles but wants a toy shovel instead.
- Find the toy shovel nearby, return it, and borrow the real shovel for digging.
Digging & Treasures
- Equip the shovel and dig marked spots. Most yield coins; some yield full treasure chests or golden feathers.
- Buried items are scattered across the entire island — an NPC at the Visitor Center confirms this.
Rock Climbing Club
- Chipmunk NPCs at Hawk Peak trail mention a rock climbing club but you need climbing gear.
- Visitor Center: Buy a golden feather for 40 coins (prices may vary). Each feather extends stamina for climbing and aerial movement.
Sue's Lucky Headband (Running Shoes)
- Sue (rabbit) is training for a marathon but lost her lucky red headband.
- Find Taylor the Turtle wearing a red headband; trade headbands through dialogue.
- Sue rejects the first headband (wrong sweat stains) but accepts Taylor's — reveals Taylor as a regional champion.
- Reward: Running shoes for faster movement and participation in island races.
Island Exploration Highlights
Lighthouse
- Contains collectibles on upper levels; requires multiple golden feathers to reach.
- Race Avery to the top of the lighthouse — limited to 3 golden feathers during the race. Follow Avery's path or find shortcuts; winning on rematch may yield a medal. Avery may mimic your route on subsequent attempts.
Meteor Lake & Marathon
- Marathon participants warm up around Meteor Lake; registration to join the official race is closed, but runners are visible throughout the island.
- Multiple foot races exist across the island, including one to the peak.
Lost Watch
- An NPC lost their watch; keep an eye out while exploring (watch can be found on the island).
Visitor Center Feather Stock
- After buying feathers, the shop may run out — someone bought the remaining stock. Track down that NPC to buy more (up to 3 total from him).
Fishing
- An NPC at Meteor Lake teaches fishing: cast, then wait. Patience is part of the design.
- Fish shadows are visible in the water. Catching specific fish types unlocks trophies/achievements.
- Fishing bait can be found elsewhere on the island.
Bucket & Saplings
- Fall into water with the bucket equipped to fill it.
- Press the action button on tree saplings to grow lily pad flowers you can jump off for height boosts.
- Picking up sticks or other items may empty the bucket.
Scenic Overlook
- A viewpoint lets you see other parts of the island and characters moving in the distance — a nice environmental detail.
Beach Stickball
- Volleyball-style minigame using sticks on the beach. Score 20 points to win; rewards include a golden feather and an achievement.
Western Island & Pickaxe
- The western section is more barren but holds the pickaxe, boat-racing area, and shortcuts.
- Use the pickaxe to destroy blocked rocks, opening alternate routes (one path leads back to the original campsite).
- Boat racing exists in the northwest corner among small islands with air updrafts — considered the most frustrating optional activity in the game.
Other Discoveries
- Painter NPC on the coastline (easy to miss on first playthrough).
- Umbrellas and other environmental objects can serve as jump platforms.
- Sparkling rocks may require the pickaxe to access.
- Shout to Aunt May from a high vantage point near the starting area — she responds from below.
Final Ascent — Hawk Peak
Preparation
- Aim for 7+ golden feathers (11 obtained in this playthrough). Buy extras from the feather vendor if needed.
- Equip pickaxe for shortcut routes if desired.
Summit Mechanics
- Frozen feathers: At higher elevations, golden feathers freeze and become unusable. Stamina management is critical.
- Hot springs unfreeze feathers — plan routes around them.
- Campfires also help recharge feathers.
- Red trail posts may assist navigation on the climb.
- Final section involves platforming across gaps; if you fall short, return to a hot spring and retry.
Reaching the Peak
- Claire makes the phone call at the summit, completing the main trek. The game continues afterward with more to explore.
Ending (Spoilers)
- The phone call reveals Claire's mother is in the hospital awaiting or recovering from surgery. The exact illness is left ambiguous.
- The emotional weight comes from a child's perspective on a parent's illness — understated and affecting.
- After the call, Claire flies back down to see Aunt May at the cottage where the journey began.
- Talking to May and taking a nap concludes the story. The game recaps adventures (races, exploration, etc.) during the ending sequence.
Post-Game & Completion
- Beating the main climb does not end the game — shells, fish, races, buried treasure, and remaining NPC favors still await.
- 100% completion estimated at 4–5 hours.
- Similar games in tone: Lil Gator Game (spiritual successor in the peaceful childlike adventure space).
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