Goblin Commander: Unleash the Horde Walkthrough
by Team Respawn· ~8 min read· Updated
A solo playthrough of the full campaign of Goblin Commander: Unleash the Horde (2003, PS2/Xbox/GameCube), played via PS2 emulation on a Steam Deck with an Xbox controller. The host is a childhood fan of the game and considers it a severely underappreciated console RTS, praising its innovative control scheme and the variety of its goblin clans. The campaign spans five acts and introduces a new enemy clan in each act.
About Goblin Commander
Goblin Commander: Unleash the Horde is a 2003 action RTS from Jaleco that blends traditional strategy with direct unit control — a rare combination on sixth-generation consoles. Released for PlayStation 2, Xbox, and GameCube, it asks you to harvest gold and souls, upgrade five distinct goblin clans from fixed Clan Shrines, and fight across a fantasy world called Ogriss.
The campaign follows Grommel, chieftain of the Stonekrusher clan, after his creator — the sorcerer Fraziel — is killed when his Great Machine explodes. With Fraziel's dying word ("brother") as the only clue, Grommel sets out to learn which of the other four clan leaders betrayed their master. Each act of the campaign pits you against a rival chieftain whose survivors eventually join your horde, building toward a final confrontation with Naxus of the Nighthorde clan.
Beyond the campaign, the game also ships with a two-player split-screen skirmish mode — pick a map, choose your clans, and fight another player locally. If you care about how console RTS design evolved after 2003, our Halo Wars 1 spotlight covers the next major step in the genre.
Core Mechanics & Systems
- Clan control: Each clan is bound to a face button (X, Square, etc.). Pressing the button selects that clan; units then move and attack on command. You can control units like a traditional RTS or switch to direct/third-person control using the analog sticks.
- Titans: Super units, one per clan. Must be directly controlled. Each has a unique ability — the Stonekrusher Titan can eat enemies to restore health, making it the strongest. Hellfire and Stormbringer Titans are weaker by comparison. Only one Titan can exist at a time.
- Soul Fountains: Capture points that generate souls over time (similar to resource nodes in Halo Wars 2). Position your clan next to one until it turns blue. Soul flow slows to a trickle over time but never stops.
- Gold: Earned by destroying environmental objects (rocks, barrels, structures). Does not regenerate — finite per map. Should be used for clan upgrades before turrets.
- Clan Shrines: Your main production building. Trains units and unlocks upgrades. Can be destroyed by enemies. Repair cost is 25 gold (may increase per destruction).
- Upgrades: Purchasable from the Clan Shrine. Visually reflected on your units — equipment turns gold at max level. Upgrade clans fully before spending gold on turrets.
- Turrets (Rock Lobbers): Placed on the map for static defense. Limited by available gold. You can only build one of each type. Cannot be built on all maps.
- Drummer Unit: A special support unit that actively heals nearby units during combat. Sound is synchronized to the drumming animation — a noted detail for a 2003 game. Considered a must-have. Appears to heal multiple clan types.
- Rune Stones: Leader powers picked up from the map or purchased at the Alchemist Shop. Two can be carried at once (L2 and R2). Powers include healing, meteor strike, freeze, fog-of-war clear, earthquake, and more. Only 10 gold each at the shop.
- Waypoints / Queue: Hold L1 to queue up movement waypoints. Useful for sending units on a path while you manage another clan.
- Moon Gates: Teleporters. Either clan can use them regardless of color. Master Moon Gates teleport your units to linked locations on the map.
- D-pad navigation: Up returns to base; Down returns to your last position. Considered forward-thinking for a console RTS.
- Unit stats at mission end: Game tracks units built, units killed, and units lost per mission.
Clan Overview
| Clan | Color | Role | Special Unit |
|---|---|---|---|
| Stonekrusher | Grey/White | Melee tank, all-around | Pit Boss (high HP/damage), Drummer (healer) |
| Hellfire | Red | Ranged/anti-infantry | Chainsaw infantry, archers, gunpowder units |
| Stormbringer | Blue | Armor buffs, lightning | Wind Mage (armor/vision), Lightning Titan |
| Plaguespitter | Green | Acid/ranged | Witch Doctor, Bombardier |
| Nighthorde | Purple | Unlocked late in campaign | — |
Recommended compositions:
- Stonekrusher: Heavy melee (Pit Boss) + Drummer for sustain
- Hellfire: Ranged-heavy (gunpowder hunters > archers at max upgrade)
- Split roles: Stonekrusher as frontline tank, Hellfire as ranged DPS from behind
Act 1 — Tutorial / Stonekrusher Introduction
Mission 1 (Tutorial — The Cave)
- Introduces direct unit control, gold collection from destructibles, and Titan mechanics.
- Stonekrusher Titan introduced — eat enemies to restore health; objective is to clear critters from the room.
- To have a clan follow the Titan: press L1, then double-tap the clan's face button.
Mission 2 (Tutorial — Base Building)
- Introduces the Clan Shrine, unit production, and Soul Fountains.
- Upgrade visuals explained: equipment colors change through tiers, turning gold at max.
- Rock Lobber turrets introduced; must be placed on glowing orbs.
- Gold is finite on the map — upgrade your clan before building turrets.
Act 1 — Hellfire Clan Conflict
Mission 1 — First Contact (Hellfire)
- First outdoor mission; make contact with the Hellfire Clan.
- Objective: find the lumber encampment and destroy it.
- Rune Stones introduced — found scattered on the map; L2/R2 to activate.
- The Meteor Strike rune stone used to demolish the lumber camp.
- Gold chests hidden around maps provide large lump sums.
Mission 2 — Gunpowder Factory
- Investigate the Hellfire Clan's gunpowder factory.
- Multiple Soul Fountains available; capture as many as possible for sustained income.
- Hellfire Clan: strong anti-infantry, specializes in ranged attacks (archers, chainsaw infantry).
- Chainsaw units are strong anti-infantry.
- Barrels on the map will blow up your units — avoid hitting them.
- Mission ends when the factory area is cleared; somewhat abrupt conclusion.
Mission 3 — Grax's Fortress
- Grax is the Hellfire Clan leader.
- Enemy can destroy your Clan Shrine buildings — they don't respawn, just disappear.
- Captured enemy turrets can be turned against them (position commander over turret, press Triangle).
- Scorched earth strategy: destroy all environmental objects on the way in for maximum gold.
- Stonekrusher Titan's "eat" mechanic lets you out-sustain turret fire by continuously eating enemies.
Act 2 — Stormbringer Clan
Mission 1 — Investigate (Two Clans Unlocked)
- Hellfire Clan added to your roster (Square button). Now controlling two clans simultaneously.
- Moon Gates introduced as teleporters — either clan can use either gate.
- Objective: find and hold the Observatory and a Moon Gate for four full-moon cycles (~5 minutes).
- Split the clans: Hellfire defends the lower Moon Gate; Stonekrusher holds the Observatory.
- No turrets can be built on this map.
- Recommended mix: heavy melee (Pit Boss) for Stonekrusher, ranged units for Hellfire.
- Destroying lamps in the environment disables nearby traps.
Mission 2 — Stormbringer Counterattack
- Defend against Stormbringer assaults and capture the master Moon Gate to the north.
- Lightning tower enemies (like mini-titans) can wipe an entire clan — retreat immediately if spotted.
- Hellfire Titan unlocked during this mission.
- Teleporting behind enemy lines via captured Moon Gate is effective.
Mission 3 — Thunderdome
- Objectives: destroy lightning generator, wind turbine, and rain collector.
- Lightning strike environmental hazards can randomly kill units — frustrating but unavoidable.
- Enemy Stormbringer Titan: spinning tornado unit. Treat as a priority target.
- Scorched earth approach works well; destroy all structures for gold before pushing.
- Once all three generators are destroyed, the path into Fane's Fortress opens.
Mission 4 — Fane's Fortress (Final Stormbringer Mission)
- Fight into the Stormbringer stronghold.
- Enemy has multiple production buildings — locate and destroy all to stop unit waves.
- Lens Cannon turret is highly effective in this mission.
- Once all production buildings fall, the Stormbringer Clan is defeated.
Act 3 — Plaguespitter Clan
Mission 1 — Soul Fountain Poisoning
- Soul Fountains start tainted (red/corrupted) — can't be used until cleaned.
- Find Soul Caches (one-time loot pickups) to get souls in lieu of fountains early on.
- Drummer is critical for sustain — prioritize building one.
- Objective: find what's polluting the Soul Fountains.
Mission 2 — Plaguespitter Territory
- Plaguespitter units use acid attacks and are visually distinct (purple).
- Four clan shrines must be destroyed across the map to stop enemy production.
- Hellfire clan recaptured/rejoined during this mission.
- Soul Fountains become available once areas are cleared.
- Plaguespitter production buildings are spread far apart — scout the full map.
Mission 3 — The Hive (Three Slimes Boss)
- Objective: kill three large slimes scattered around the map.
- Slimes can absorb units and move; engage with full army and retreat to avoid attrition.
- No Soul Fountains on this map — manage souls carefully.
- Gather 300 gold and deliver to the Wise One's hovel (northeast corner) to unlock new intel.
Act 4 — Plaguespitter Stronghold
Mission 1 — Sissi's Hive Entrance
- Limited starting units; must rebuild economy quickly.
- Objective: find a way into the hive.
- Purple teleporters usable by any clan — navigate through them to access new areas.
- Moon Gates connect to different sections of the map.
Mission 2 — Crops and Harvesting Encampment
- Destroy Plaguespitter crop fields (the harvesting encampment).
- Enemy spawns from multiple bases — find and destroy all three production buildings to stop waves.
- Hellfire Clan gunpowder hunters (max ranged upgrade) are the strongest ranged unit in the game.
- Large number of enemies but manageable with focused clan composition.
Mission 3 — Kill the Three Slimes (Act Boss)
- Three giant slimes must be hunted and killed across the map.
- Slimes walk and can absorb units — mass your army and all-in each one.
- Once all three are killed, the Plaguespitter Clan is defeated.
Act 5 — Final Act (All Clans)
Mission 1 — Securing Resources
- Nighthorde Clan introduced as a fifth playable faction.
- Pressure plate mechanic: feed the slime by hovering near it, then bring it to the plate.
- Purple teleporters are navigable by any clan.
- Objective: find and activate the pressure plate.
Mission 2 — Cripple the Great Machine
- All four clans available.
- No Soul Fountains initially — economy is tight early.
- Enemy has multiple production buildings scattered around a large map — destroy them all to stop waves.
- Turrets can be built on this map; use them to defend the Clan Shrine.
- Once all enemy production buildings are destroyed, the objective completes.
- Recommended: use Hellfire hunters (max damage) as primary DPS; Stonekrusher as frontline tank.
Mission 3 — Final Mission (Destroy the Detonators)
Hardest mission in the game. 30-minute time limit. Five detonators must be disabled across the map; each is guarded by one of the five opposing clans.
- Focus upgrades and population on Stonekrushers (Pit Boss + Drummer).
- Keep moving — do not over-invest time clearing buildings.
- Ignore most enemy units unless they directly block progress.
- Use Moon Gates to teleport between detonator locations quickly.
- Detonators are accessed via ramps leading to teleporters; once you reach the console, it disables automatically.
- After all five detonators are destroyed, the game ends via cutscene.
General Tips
- Scorched earth early: Destroy every destructible object on the way to objectives for maximum gold income.
- Upgrade clans before building turrets — gold is finite and turret spending can lock you out of upgrades.
- Drummer is mandatory — the active heal during combat dramatically improves survivability.
- Stonekrusher Titan is the best Titan — health regen via eating enemies makes it self-sustaining.
- Don't split armies too thin early — combined arms (all clans together) is more effective than spread engagement.
- When under attack at home: leave one clan to defend; push with the others.
- Soul Fountains trump everything — capturing and holding them is the primary economic priority.
- Attack-move behavior: units will stop to fight anything in their path. If you need to reach a destination quickly, manually path around enemies.
Frequently asked questions
What is Goblin Commander: Unleash the Horde?
Goblin Commander: Unleash the Horde is a 2003 action real-time strategy game developed and published by Jaleco for PlayStation 2, Xbox, and GameCube. You command goblin hordes from a top-down RTS view or take direct third-person control of units and Titans while gathering gold and souls to build armies.
What platforms is Goblin Commander on?
It released in North America in November 2003 for PlayStation 2 and Xbox, and in December 2003 for GameCube. European releases followed in 2004 and 2005.
How many goblin clans are in Goblin Commander?
Five: Stonekrusher (grey, melee), Hellfire (red, ranged), Stormbringer (blue, lightning and armor buffs), Plaguespitter (green, acid), and Nighthorde (purple, unlocked late in the campaign). Each clan has unique units, a Titan super-unit, and its own Clan Shrine.
What is the story of Goblin Commander?
The campaign is set in the fantasy land of Ogriss. A human sorcerer named Fraziel created five goblin clans to build his Great Machine, but after the device is sabotaged and Fraziel dies, his lead goblin Grommel must unite the warring clans and uncover which chieftain betrayed their master.
Does Goblin Commander have multiplayer?
Yes. Beyond the single-player campaign, Goblin Commander includes a two-player split-screen skirmish mode where each player picks a map and clans before battling head to head.
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