Halo Campaign Evolved Mission 6: Truth and Reconciliation Walkthrough
by Team Respawn· ~9 min read
This is a Legendary co-op walkthrough of Halo Campaign Evolved Mission 6 — Truth and Reconciliation, the Covenant cruiser assault after Halo. Below: day-two patch notes, Steam review context, stealth-Elite and Hunter fight tips, Wraith turret changes, and where to grab this mission’s 3 skulls + 1 terminal, with the full video embedded above. Andy and Gus call the mission gorgeous and long — one of the denser CE chapters under a modern coat of paint.
Halo Campaign Evolved Mission 6 setup
- Third mission of the remade Halo: Combat Evolved campaign (Mission 6 in full Campaign Evolved release order after the three prequels and The Pillar of Autumn).
- Legendary co-op throughout; full playlist and text walkthroughs live on TeamRespawn.net.
- Follows the ring crash-site arc — UNSC forces assault the Covenant cruiser Truth and Reconciliation to rescue Captain Keyes.
- One of the longer missions in the campaign; Andy and Gus note it runs longer than they remembered from CE.
- They are playing on day two of launch, after an early-access window for the prequel missions.
Day-two patch and Steam review context
Before the grav-lift push, Andy and Gus spend time on launch-week reception. A day-two patch already addressed several complaints from their prequel runs — and they still think the game is better than Steam’s “Mixed” label suggests.
- Patch fixes they noticed: Overcharged plasma pistol no longer one-shots shields in a single bolt; cutscene choppiness from early access is improved.
- Steam “Mixed” (~62%): Andy and Gus do not think the remake is a bad game — they chalk up much of the negativity to community quirks, pricing, and hardware expectations.
- Character-model controversy: Keys’ face was swapped from a scanned Bungie employee (original CE and 2011 Anniversary) to a new design — a valid fan complaint, but not enough on its own to sink the project in their view.
- $40, no multiplayer: Fair criticism for value-minded buyers, though Andy and Gus are not personally mad about campaign-only when MCC and Infinite still exist.
- Low-end hardware performance: They call this a valid criticism — Unreal + ray tracing is demanding, and they warned about scaling during the prequels.
- Five-year gap since Infinite: A remake with no roadmap frustrates players who wanted new Halo content; Andy says a public roadmap would soften the blow.
- PlayStation sales: Campaign Evolved is topping the PS Store — ironic, Andy notes, for Halo’s first PlayStation release (especially strong on PS5 Pro).
Grav lift assault and opening combat
The mission opens with a night assault on the parked cruiser before you board. Sniper work, Marine support, and exterior firefights set the tone — Legendary still punishes careless pushes, but the visual upgrade sells the approach.
- Sniper behavior feels different: enemies do not always react to the initial sniper crack, but they do react to follow-up rounds — useful for lining up multi-kills.
- A strong elevated sniper position exists near the opening approach (Andy flags it as a “crazy sniper spot”).
- Active camo pickup is available early; Andy skips it — not his playstyle on Legendary.
- Overshield pickups appear in the opening stretch.
- Marines matter for sustained fire — Andy and Gus lean on allied ammo and suppressing fire during the exterior push.
- Head-glitch sightlines through cover still work in places — classic CE geometry habits under new art.
- Sergeant Johnson can accidentally hose you down in co-op — friendly fire comedy ensues.
- Hunter back flaps can be shot off with minimal ammo — a fun visual detail they spot mid-fight.
- Collectible heads-up: Iron is on a cliff ledge below the three-tree landmark at the grav lift — clear the area first, then drop to the ledge and jump back via the tree branches.
Aboard the cruiser: gunfeel, Wraith turret, and UI nitpicks
Inside the ship, presentation stays the highlight — Andy and Gus repeat that the game is “just pretty” mission after mission. A few systemic quirks and UI redundancies stand out between firefights.
- Particle effects, lighting, and interior detail keep earning praise — one of the best-looking Halo campaigns they have played.
- Wraith turret: Andy can enter the Wraith’s turret seat — possibly new or easier to access in Campaign Evolved.
- Ammo UI redundancy: When aiming down sights, assault rifle ammo appears in the bottom-right HUD, on the weapon model, and beside the crosshair (three times); the Needler can show ammo five ways. A nitpick, not a dealbreaker.
- Jackal shields have an eyeball-like texture Gus notices later in the ship.
Stealth Elites, Hunters, and Legendary difficulty
Truth and Reconciliation is where CE’s mixed enemy roster really shows — sword Elites, cloaked Elites, Hunters, and dense hangar fights stack on Legendary. Andy and Gus find the difficulty curve uneven compared to other Halo games.
- Stealth Elites: Motion tracker shows distortion; tutorial text warns you to watch for it. Red objective markers still appear above cloaked Elites — Andy and Gus think that undercuts the stealth fantasy.
- Invisible sword Elites: High-threat in tight corridors; one nearly ends the run during the brig push.
- Hunters: Three separate Hunter encounters on this level — more than Andy expected. They are manageable but not terrifying compared to Halo 5’s Hunter rework or Infinite’s bosses.
- SMG tip: At range, SMG fire can finish shield-broken Elites — handy when precision ammo runs dry.
- Legendary feel: Difficulty swings room to room — sometimes they dominate, sometimes a single Elite deletes them. Andy says Campaign Evolved applies Legendary differently than classic Halo.
- Spawn complaints: Enemies occasionally appear directly in front of them — feels like archaic CE trigger volumes rather than modern encounter design.
- One hangar-side room is so packed they bail and let Marines attrition it — “an insane amount of enemies around that corner.”
- Collectible heads-up: Endurance Spec is in the large purple-structure parkour room while hunting the door-unlock controls; Foreign is through the hangar’s far locked door once it opens during the clear.
Truth and Reconciliation skulls and terminals
This mission packs 3 skulls and 1 terminal. Andy and Gus mostly play through for combat and story commentary; the locations below fill in the collectible route so you can grab everything in one Legendary pass (order matches a natural playthrough; locations cross-checked against the Push Square skulls & terminals guide).
- Skull — Iron (The Truth and Reconciliation / Rally Point Alpha): After clearing the grav-lift exterior, go to the cliff edge at the back. Three trees sit near the centre — two cactus-like, one with leaves only at the top. Peer over the edge just left of the left cactus tree; the skull rests on a small ledge below. Jump left to the tree branches to climb back up.
- Skull — Endurance Spec (Rally Point Bravo): Inside the ship, during the locked-door detour to find unlock controls, you reach a large room entered from the top level. Follow the platform to the opposite corner. Purple structures run floor to ceiling — sprint-jump across them without stopping (momentum matters; slanted surfaces help) to grab the skull at the end.
- Skull — Foreign (Rally Point Bravo): After reuniting with teammates and entering the large hangar (dropship exits quickly), clear toward the locked door at the far end from where you entered. Wait near that door until it opens as enemies spill out, then slip through immediately — the skull is on the left.
- Terminal — Inquisitor (Rally Point Charlie): During the Captain Keyes brig search, you reach a room with four exits into holding cells. From the entrance, go right into the cell block, interact with the centre device to lower shields, then check the back-wall cell with a dead soldier — the terminal is inside.
Keyes rescue and mission close
- Brig sequence delivers the Keyes reunion fans remember — Andy and Gus expect the exfil beat right after.
- Johnson remains a highlight; Andy bags him with a teabag respawn joke mid-firefight.
- Mission length and backtracking echo classic CE structure — dense interior loops before the Pelican escape.
- Franchise asides mid-mission: Halo Infinite open-world regrets, Mantis love, rail gun and SAW wishlist, Gears E3 extractor mode hype, and more Age of Mythology content requests in comments.
- Andy grabs a skull on camera during the run (likely Iron near the grav lift) — they are not routing every collectible but still pick up strays.
Truth and Reconciliation walkthrough takeaways
Truth and Reconciliation is the first full Covenant-ship assault of the remade campaign — long, gorgeous, and occasionally unfair on Legendary. Presentation and gunfeel keep selling the Unreal rebuild, the day-two plasma-pistol fix is welcome, and stealth-Elite encounters add tension even when red markers spoil the surprise. Main caveats from this run: mixed difficulty spikes, CE-style spawn triggers, redundant ammo UI, and three Hunter sets that drag in an already lengthy mission. Collectible route is front-loaded at the grav lift (Iron), mid-ship during the door puzzle (Endurance Spec parkour + Foreign hangar door), then brig-side for Inquisitor. Overall Andy and Gus still defend Campaign Evolved against “Mixed” Steam noise — and they are ready to exfil with Keyes.
FAQ: Halo Campaign Evolved Truth and Reconciliation
Which mission is Truth and Reconciliation in Campaign Evolved?
Truth and Reconciliation is Mission 6 in the full Halo Campaign Evolved release order — after the three prequel missions, The Pillar of Autumn, and Halo — and the third mission of the remade Halo: Combat Evolved campaign.
How many skulls and terminals are in Truth and Reconciliation?
Three skulls (Iron, Endurance Spec, Foreign) and one terminal (Inquisitor). Iron is below the cliff at the grav lift; Endurance Spec is the purple-structure parkour room; Foreign is through the hangar’s far locked door; Inquisitor is in the brig holding-cell block during the Keyes rescue.
Where is the Endurance Spec skull?
During Rally Point Bravo, while searching for the controls to unlock a door, enter the large multi-level room and cross the purple floor-to-ceiling structures at full sprint — you cannot stop on the platforms or you slide off. The skull sits at the end of the line.
Did Campaign Evolved patch the plasma pistol?
Yes — by day two of launch, Andy and Gus confirm the overcharged plasma pistol no longer deletes shields in a single shot the way it did during early access. Cutscene performance also improved after their prequel runs.
Is this mission longer than Halo?
Andy and Gus say yes — Truth and Reconciliation runs longer than they remembered, with dense interior backtracking, multiple Hunter fights, and a full brig rescue before exfil. Budget extra time on Legendary co-op.
Keep reading
Related by topic — chronological neighbors are below.

Halo Campaign Evolved Halo walkthrough — Legendary co-op Mission 5 tips for ring arrival, Warthog sections, Give & Take / Grunt Funeral / Floor Is Lava skulls, the Forgotten terminal, and three-objective valley notes.

Halo Campaign Evolved The Pillar of Autumn walkthrough — Legendary co-op main-campaign opener tips for cryo-bay escape, Speed Limit / Magnified / Perspective skulls, the Approach terminal, four-player co-op, and remaster presentation notes.

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