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Halo Wars 1 Unit Stats — DPS, Cost, and Upgrades Reference

by Team Respawn· ~5 min read

Halo Wars 1 Unit Stats — DPS, Cost, and Upgrades Reference

Halo Wars: Definitive Edition still has one of the punchiest console RTS rosters ever shipped — Marines, Scarabs, Cobras, and everything in between. This guide lists every trainable unit in our reference dataset with base DPS, cost, and how many upgrades each unit supports in skirmish. For a sortable table with filters, open the HW1 Data page. Continuing into the sequel? See our Halo Wars 2 campaign walkthrough or the HW1 Legendary co-op walkthrough.

How to read these numbers

  • DPS is base skirmish damage output before veterancy and before most upgrade tiers.
  • Cost uses the in-game format: supplies / population (for example, 500 / 3 pop for a Scorpion).
  • Upgrades counts how many tech lines the unit has in Definitive Edition skirmish — HW1 generally offers more per-unit upgrades than Halo Wars 2.
  • Unlock-only entries (ODST, Grizzly, Hawk) show their War Council or Armory unlock cost instead of a standard train price.

Highest base DPS at a glance

These five lead the roster on raw DPS alone — veterancy, leader powers, and upgrades can push real combat output much higher.

  • Scarab (Covenant vehicle) — 585 DPS, 3000 / 20 pop
  • Grizzly (UNSC vehicle) — 332.5 DPS, 500 / 3 pop + 1800 unlock
  • Locust (Covenant vehicle) — 283.5 DPS, 300 / 3 pop
  • Cobra (UNSC vehicle) — 215 DPS, 350 / 2 pop
  • Spartan (UNSC infantry) — 180 DPS, 300 / hero cap

UNSC units

Infantry

UnitBase DPSCostUpgrades
Spartan180300 / hero cap3
Cyclops117125 / 1 pop2
Flamethrower40100 / 1 pop3
ODST17.2 per marine1800 unlock0
Marine Squad11 per Marine100 / 1 pop4

Vehicle

UnitBase DPSCostUpgrades
Grizzly332.5500 / 3 pop + 1800 unlock0
Cobra215350 / 2 pop2
Scorpion170.5500 / 3 pop3
Wolverine164.5300 / 2 pop2
Warthog119.7150 / 1 pop3
Gremlin100200 / 1 pop2
Elephant60400 / 2 pop3

Aircraft

UnitBase DPSCostUpgrades
Hawk158250 / 2 pop + 1350 unlock0
Vulture97.5900 / 6 pop1
Hornet70.15250 / 2 pop3

Covenant units

Infantry

UnitBase DPSCostUpgrades
Elite Honor guard180125 / 1 pop2
Brute Squad102150 / 1 pop2
Hunter90250 / 2 pop3
Jackal42100 / 1 pop3
Elite/Brute Squad Leader18.15Included in Grunt squad0
Suicide Grunt16160 / 1 pop2
Grunt Squad8.8100 / 1 pop3

Vehicle

UnitBase DPSCostUpgrades
Scarab5853000 / 20 pop0
Locust283.5300 / 3 pop2
Chopper120200 / 2 pop3
Ghost85.5100 / 1 pop3
Wraith60350 / 3 pop3

Aircraft

UnitBase DPSCostUpgrades
Banshee90200 / 2 pop3
Vampire75250 / 2 pop2

Quick takeaways for skirmish

  • Scorpion vs Grizzly: Grizzly nearly doubles Scorpion DPS (332.5 vs 170.5) but costs an 1800 supply unlock on top of the same 500 / 3 pop train price — Forge’s premium tax.
  • Anti-air backbone: Wolverines (164.5 DPS) and Vampires (75 DPS) anchor each faction’s AA; Hornets and Banshees trade lower DPS for mobility and harassment.
  • Infantry scaling: Cyclops (117), Brute Squad (102), and Hellbringers/Flamethrowers (40) punch far above basic Marines (11 per Marine) or Grunts (8.8) once you invest in production buildings.
  • Population hogs: Scarab (20 pop), Vulture (6 pop), and Elephant (2 pop) define late-game army shape — plan pads and economy before you queue them.
  • Modded rosters: Custom unit packs change the math entirely; see our All the Units mod tour if you play with expanded UNSC content.

Related by topic — chronological neighbors are below.

About the Author

Team Respawn
Team Respawn
Team Respawn creates guides, walkthroughs, and strategy content for RTS games like Halo Wars 2, Age of Empires, and Age of Mythology.