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Halo Wars 2 Complete Patch Notes History

by Team Respawn · ~30 min read

This page archives every major Halo Wars 2 update note from February 22, 2017 through August 13, 2020 (Season 15). Content is organized from official Waypoint patch threads and structured for quick lookup—use the Jump to patch menu below to go straight to a specific update date.

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August 13, 2020 — Season 15 Balance Update

Balance update with bug fixes and comprehensive unit adjustments.

Fixes

  • Fix Alice-130 Phoenix Log now displays correct date in Italian Units: Alice

Balance - Global

  • Balance Mines building damage reduced by 50%

Balance - UNSC

  • Balance Vultures Phoenix Missile damage vs anti-air reduced, power cost 75 to 100 Units: Vulture
  • Balance Marine Grenade velocity increased to 70 Units: Marines
  • Balance Scorpion damage +5% to machine guns and cannons Units: Scorpion

Balance - Banished

  • Balance Base Shield amount reduced by 10%
  • Balance Suicide Grunts stun on buildings reduced by 50% Units: Suicide Grunts
  • Balance Ghosts acceleration and turn speed increased +10% for ram effectiveness Units: Ghost
  • Balance Choppers ram damage reduced by 10% Units: Chopper
  • Balance Wraith Plasma and Scorch Mortar damage reduced -20% against Anti-Vehicle units Units: Wraith

Balance - Leaders

  • Balance Jerome hero unit speed reduced by 25% (to compensate Time For Heroes buff) Units: Jerome
  • Balance Forge Forgehog health and shield upgrades reduced by 20% for tiers 2 and 3 Units: Forge, Forgehog
  • Balance Serina Frostravens cost reduced to 200/80, ability cooldown 45s to 30s Units: Serina, Frostraven
  • Balance Isabel: Lotus Mines switched with Heavy Metal on leader power radial, MAC Blast damage +10% Units: Isabel
  • Balance Cutter: Jerome impact ring now does 105% weapon damage Units: Cutter, Jerome
  • Balance Kinsano: Hellcharge upgrades improved - radius, duration, speed, damage all increased per tier Units: Kinsano
  • Balance Johnson: Bunker Drop cooldown reduced by 30s, Digging In now reduces cooldown by 20s per tier Units: Johnson
  • Balance Anders: Protector Sentinels cost reduced to 200/15, Douglas Rocket Launcher damage -10% Units: Anders, Douglas
  • Balance Voridus: All Infusion Pool durations reduced by 15%, various Grenadier nerfs Units: Voridus, Brute Grenadier
  • Balance Pavium: Hero Paint Target slow increased 20%/40% to 40%/60%, Wraith Invaders swapped with Ultra Mines Units: Pavium
  • Balance YapYap: Shade Turret Drop no longer stuns enemy units when dropped Units: YapYap
  • Balance Colony: Hunter Captain base health reduced by 5% Units: Colony, Hunter Captain

December 16, 2019 — Season 14 Balance Update

Comprehensive balance update focusing on tanks, turrets, and leader adjustments.

Balance - UNSC

  • Balance Anti-Infantry and Anti-Air Turrets damage reduced by 7%
  • Balance Vultures base damage +15%, speed increased 9 to 11, Phoenix Missile damage +10% Units: Vulture
  • Balance Scorpion base damage +10%, Canister Shell accuracy improved, damage +10% Units: Scorpion

Balance - Banished

  • Balance Shield Turrets recharge time increased 30s to 50s, wait time 5s to 10s
  • Balance Wraith Plasma Mortar damage +15%, Scorch Mortar damage +10% Units: Wraith

Balance - Leaders

  • Balance Cutter: Jerome Spartan Laser has splash radius added, Close Air Support Pelican health +8% Units: Cutter, Jerome
  • Balance Forge: Scatter Bomb telegraphing reduced 1.5s to 1s, Forgehog shield upgrade -10% Units: Forge, Forgehog
  • Balance Forge: Vehicle Drop cooldown increased 140s to 160s, Grizzly build time reduced 48s to 43s Units: Forge, Grizzly
  • Balance Anders: Sentinel Beacon sentinels damage reduced -10%, Research and Development reduced to 15%/30% Units: Anders
  • Balance Serina: Cryotech Advances Chill Rate reduced by 50% for Kodiak shots Units: Serina, Kodiak
  • Balance Pavium: Hero Paint Target slow fixed and increased to 20%/40%, Mega Turret escalation +50 Units: Pavium
  • Balance Voridus: Brute Grenadier base weapon damage +15%, Siphon ability improved Units: Voridus, Brute Grenadier
  • Balance Voridus: Corrupted Wraith Scorch Mortar damage +15% Units: Voridus, Wraith
  • Balance Decimus: Boundless Siphon healing reduced by 20% Units: Decimus
  • Balance YapYap: Surprise Party cooldown 90s to 112s, Shade Drop 180s to 225s, Grunts From Above 165s to 210s Units: YapYap
  • Balance YapYap: Methane Party drop and buff area increased Units: YapYap

May 30, 2019 — Season 13 Update

Season 13 rollout, no balance update included.

Features

  • Feature Season 13 begins for matchmaking
  • note Team focused on Halo: Reach into MCC and MCC on PC

April 18, 2019 — April 2019 Balance Update

Balance update with Jump Pack Brutes nerf and leader adjustments.

Balance - Banished

  • Balance Jump Pack Brutes build time increased 15s to 17s, speed reduced 12 to 11 Units: Jump Pack Brutes
  • Balance Cleansing Beam Tier 3 speed normalized, telegraphing increased by 1 second

Balance - Leaders

  • Fix Kinsano: Fixed Hellcharge not affecting units correctly in targeting radius Units: Kinsano
  • Balance Pavium: Burnout Tier 3 duration reduced 50s to 45s, radius reduced 24 to 17 Units: Pavium
  • Balance Arbiter: Conduit of Rage Tier 1 & 2 buffed - speed, damage, and AOE increased Units: Arbiter
  • Balance Arbiter: Plasma Bolt damage increased at all tiers (3000 to 3300/3600/3900) Units: Arbiter
  • Balance Colony: Goliath overall health reduced by 15% Units: Colony, Goliath
  • Balance Serina: Cryo Troopers base DPS increased +10%, Chill Rate vs Infantry +5% Units: Serina, Cryo Trooper
  • Balance Isabel: The Best Offense - Nightingale and Scorpion Health/Shield buffs increased +10% Units: Isabel, Nightingale, Scorpion

January 29, 2019 — Content Update 17

Major build update rolling in all prior balance patches, bug fixes, and optimization.

Fixes

  • Fix Fixed hardlocks encountered while downloading a balance patch update
  • Fix Fixed hardlocks at the main menu while booting the title
  • Improvement Removing duplicate files
  • Fix Fixing a desync issue that could occur after a balance patch
  • Feature All balance changes of the past year included into the content update
  • Feature Addition of 20+ MP tactic files to help balance units
  • Fix Game start delay at launch of Multiplayer improved for AMD graphics cards (Win10)

December 11, 2018 — Season 12 Update

Season 12 launch with stricter ranked matchmaking rules.

Features

  • Feature New matchmaking rules for Ranked Deathmatch with stricter skill level matching
  • Feature Season 12 begins

October 29, 2018 — October 2018 Balance Update

Balance update with UNSC and Banished unit adjustments.

Balance - UNSC

  • Balance Cyclops health buffed by 6% Units: Cyclops
  • Balance Hornets damage vs Anti-Air units reduced by 7% Units: Hornet
  • Balance Vultures Anti-Air missile DPS buffed +10%, Main Cannon DPS buffed +12% Units: Vulture

Balance - Banished

  • Balance Cleansing Beam Tier 3 damage nerfs on center ring by 7%
  • Balance Blisterback artillery range increased by 13% Units: Blisterback
  • Balance Banshee damage vs Anti-Air reduced by 7%, vs T2 Vehicles increased by 9% Units: Banshee

Balance - Leaders

  • Balance Johnson: Siege Turret drops now use correct weapon type, Mantis health +6%, Shield +8% Units: Johnson, Mantis
  • Fix Colony: Fixed Teleport being locked in Strongholds Units: Colony
  • Balance Decimus: Boundless Siphon effectiveness on Grunts reduced by 10% Units: Decimus, Grunt
  • Balance Shipmaster: Spirit Support cost increased to 800/500 Units: Shipmaster
  • Balance Anders: Sentinel Network moved to Tier 5, Sentinel Synergy to Tier 4 Units: Anders
  • Balance Anders: Retriever Sentinel shield reduced by 15%, speed reduced Units: Anders, Retriever Sentinel
  • Balance Anders: Protector Sentinel health from Sentinel Synergy buffed by 6% Units: Anders, Protector Sentinel
  • Balance Jerome: Inspire Aura effectiveness reduced by 4% Units: Jerome

September 7, 2018 — September 2018 Balance Update

Balance update focusing on artillery, tanks, and leader-specific changes.

Balance - Global

  • Balance Cost escalation added to UNSC Siege Turrets Units: Siege Turret
  • Balance Artillery damage reduced against vehicles by 10%

Balance - UNSC

  • Balance Scorpion cannon damage increased by 14% Units: Scorpion
  • Balance Hornet damage vs Anti-Air reduced by 7%, health reduced by 5% Units: Hornet
  • Balance Cyclops health increased by 5% Units: Cyclops

Balance - Banished

  • Balance Wraith base damage increased by 20%, shield increased by 5% Units: Wraith
  • Balance Banshee cost reduced from 275/0 to 250/0 Units: Banshee

Balance - Leaders

  • Fix Cutter: Cyclops Drop and ODST Assault Group can now be moved before animation completes Units: Cutter, Cyclops, ODST
  • Balance Serina: Chill amount reduced on Siege Turrets and Kodiaks by 30% Units: Serina, Kodiak
  • Fix Voridus: Fixed Blisterbacks not benefiting from Infusion Tech Units: Voridus, Blisterback
  • Balance Shipmaster: Spirit Support Elite Rangers veterancy reduced from 3 to 2 Units: Shipmaster, Elite Ranger
  • Balance Atriox: Counter Measure Mine daze reduced 10s to 4s, damage vs scouts reduced -30% Units: Atriox, Jump Pack Brutes

Fixes

  • Fix Resource crate positions adjusted on Highway, Rift, and Bedrock

July 12, 2018 — July 2018 Balance Update

Balance update with Blitz card cost changes across all leaders.

Blitz Balance

  • Balance Numerous Blitz card cost adjustments for all leaders to improve non-infantry and hero viability
  • Balance Cutter: Various unit costs reduced including ODST, Scorpion, Spartan Alice Units: Cutter
  • Balance Anders: Protector Sentinels do 5% more damage, various costs reduced Units: Anders
  • Balance Atriox: Various unit costs reduced Units: Atriox
  • Balance Decimus: Boundless Fury and Terror Chopper costs reduced Units: Decimus
  • Balance Shipmaster: Various costs adjusted Units: Shipmaster
  • Balance Forge: Various costs reduced Units: Forge
  • Balance Kinsano: Flamehog, Vet Flamehog, Inferno costs reduced Units: Kinsano
  • Balance Colony: Goliath, Hunter Captain, Engineer Swarm costs reduced Units: Colony
  • Balance Johnson: Various mech unit costs reduced Units: Johnson
  • Balance Arbiter: Various costs reduced, Rush keyword changed to Reflect Units: Arbiter
  • Balance Jerome: Sniper and Commander Jerome costs reduced Units: Jerome
  • Balance Serina: Various costs reduced Units: Serina
  • Balance YapYap: Grunt Riders cost reduced Units: YapYap
  • Balance Voridus: Various costs reduced Units: Voridus
  • Balance Pavium: Various costs adjusted, Rain of Fire increased Units: Pavium

May 14, 2018 — May 2018 Mid-Season Balance Update

Balance update focusing on tanks, UNSC early game, and Reaver adjustments.

Balance - Tanks

  • Balance Wraith building damage increased +5%, shield increased +10% Units: Wraith
  • Balance Scorpion building damage increased +5%, cost reduced 600/90 to 550/90 Units: Scorpion
  • Balance Grizzly building damage increased +5%, cost reduced 900/140 to 850/140 Units: Grizzly

Balance - Units

  • Balance Cyclops HP increased +10% Units: Cyclops
  • Balance Jackrabbit base DPS increased +5%, attack improvements Units: Jackrabbit
  • Balance Reaver new weapon type - damage vs Medium, MediumHero, MediumAA reduced to 0.8 Units: Reaver
  • Balance Reaver damage vs HeavyInfantry reduced to 0.7 from 1.6 Units: Reaver

Balance - Leader Powers

  • Balance Cleansing Beam cooldown increased by 30s

April 11, 2018 — Cleansing Beam Hotfix

Hotfix reducing Cleansing Beam building damage.

Balance

  • Balance Cleansing Beam building damage reduced - Tier 1: 0.4, Tier 2: 0.5, Tier 3: 0.55

March 26, 2018 — April 2018 Balance Update (Preview)

Major balance update with crossplay playlists and comprehensive unit changes.

Features

  • Feature 9 of 11 playlists will be crossplay for Season 10

Balance - Global

  • Balance Core air vs Tanks and Colossus damage modifier reduced from 140% to 130%
  • Balance Core Air vs AA damage reduction of 5%
  • Balance Detect ranges increased to match unit line of sight for all detect units Units: Engineer, Elite Ranger, Chopper, Ghost, Reaver, Nightingale, Sniper, Jackrabbit, Wolverine
  • Balance Jackrabbit damage vs lightarmored +10.5%, vs lightrush +15% Units: Jackrabbit
  • Balance Skitterers, Ghosts, Choppers vs lightarmored +6%, vs lightrush +10% Units: Skitterer, Ghost, Chopper
  • Balance Snipers and Rangers vs Heroes increased +7.5% Units: Sniper, Elite Ranger
  • Balance WarthogRam modifier vs Medium armor reduced -28% Units: Warthog, Chopper, Ghost, Scarab
  • Balance Mines can no longer be dropped on stationary units

Balance - UNSC

  • Balance Marines vs air increase +15%, Combat tech rocket damage -8% Units: Marines
  • Balance Hellbringers vs buildings damage increased +5% Units: Hellbringer
  • Balance Wolverines power cost reduced to 150/180, grenade DPS increased +30% Units: Wolverine
  • Balance Scorpion base DPS increased +12% Units: Scorpion
  • Balance Spartan Slam stun reduced 5s to 4s, DPS reduced -5% Units: Spartan, Douglas, Alice, Jerome
  • Balance UNSC Anti-Infantry turrets damage reduced -5.5%, Anti-vehicle turrets +10%
  • Balance Vulture AA Missiles damage +10%, Air to ground guns +5% Units: Vulture

Balance - Banished

  • Balance Banished turrets DPS buffed +10% across the board
  • Balance Banshee Fuel Rod vs buildings decreased -9%, vs AA reduced -17% Units: Banshee
  • Balance Blisterback Air Mode plasma cannon damage increase +5% Units: Blisterback
  • Balance Cleansing Beam cost reduction, speed increase, damage rings added
  • Balance Elite Rangers base DPS increased +5% Units: Elite Ranger
  • Balance All grunts vs air damage increase +15%, various DPS increases per type Units: Grunt
  • Balance Jump Pack Brutes now slow on impact instead of stun Units: Jump Pack Brutes
  • Balance Reavers power cost reduced to 175/215, gunner DPS increased +31% Units: Reaver
  • Balance Wraiths health +5%, shield +5%, main cannon +12% Units: Wraith

Balance - Leaders

  • Balance Arbiter Conduit of Rage healing reduced at all tiers Units: Arbiter
  • Balance Atriox Fortifications cost reductions, Bulwark cooldown and heal improved Units: Atriox
  • Balance Anders Ark Defense Sentinels buffed +10%/+10%/+15% per tier Units: Anders
  • Balance Cutter Jerome Spartan Laser upgrade damage increased Units: Cutter, Jerome
  • Balance Decimus Boundless Siphon heal reduced, Siphon cost increased and effectiveness reduced Units: Decimus
  • Balance Forge Grizzly Battalion cost reduced to 2750/450 Units: Forge
  • Balance Isabel MAC Blast cost increased, damage ring changes, base DPS decreased Units: Isabel
  • Balance Johnson Colossus speed +10%, Mantis upgrade cost reduced, hero beacon HP buffed +343% Units: Johnson, Colossus, Mantis
  • Balance Serina Frostraven ability cooldown reduced 90s to 60s Units: Serina, Frostraven
  • Balance Pavium Lich damage +40%, duration -25%; Pavium's Stand reduced 20s to 10s Units: Pavium, Lich
  • Balance Shipmaster Scout mine line of sight increased, Advanced cloaking improved Units: Shipmaster
  • Balance Jerome Omega Team cost reduced to 1800/1800, Mastodon speed +8% Units: Jerome, Mastodon
  • Balance Voridus Combat spoils effectiveness reduced, hero health +5% Units: Voridus
  • Balance Kinsano Incendiary grenade vs core vehicles -20%, Hell drop cooldown 90s to 110s Units: Kinsano, Flamehog
  • Balance YapYap ability cooldowns increased across the board Units: YapYap

February 2, 2018 — February 2018 Balance Update

Global balance changes focusing on air vs vehicles and tier interactions.

Balance - Global

  • Balance Core Tier 2 Air damage to scouts increased +9%, to core vehicles +4%, to T3 heavy vehicles +40% Units: Banshee, Hornet
  • Balance Core T2 Vehicle damage to buildings reduced -5%, to core air reduced -5% Units: Warthog, Marauder
  • Balance Jackrabbits damage to rush infantry increased +11% Units: Jackrabbit
  • Balance Ghost, Skitterer, and Chopper damage to rush infantry increased +10% Units: Ghost, Skitterer, Chopper
  • Balance Anti-Air Vehicles splash damage radius decreased Units: Wolverine, Reaver
  • Balance Tanks vs other tanks damage reduced -13%, vs Scouts increased +30%, vs Tier 2 vehicles +19% Units: Scorpion, Grizzly, Wraith

Balance - Leaders

  • Balance Anders Retriever Sentinel cost increased to 2000/2000, pop cost to 30, shield reduced -20% Units: Anders, Retriever Sentinel
  • Balance Cutter Close Air Support health increased +20% Units: Cutter
  • Balance Jerome Enduring Salvo damage increased +5% Units: Jerome
  • Balance Serina Frostraven health increased +10%, Chill Rate on Power Nodes decreased -30% Units: Serina, Frostraven
  • Balance Johnson fixed turret damage issue, hero unit gains Veterancy +10% faster Units: Johnson
  • Balance Kinsano fixed Grenade Launcher upgrade bug, Flamehog DPS increased +5% Units: Kinsano, Flamehog
  • Balance Forge Forgehog health reduced -10%, Defensive Aura damage mitigation reduced -40% Units: Forge, Forgehog

January 16, 2018 — January 2018 Patch

Gameplay fixes and balance changes focusing on Voridus and Pavium.

Fixes

  • Fix Fixed a Leader Power exploit that resulted in earning Leader Points at a faster rate
  • Fix Fixed an issue which allowed players to control opposing team units
  • Fix Returned Colony's Living Barrier leader power cost back to 0/0 (exploit fixed) Units: Colony

Balance - Voridus

  • Balance Infusion damage per second reduced by 8% Units: Voridus
  • Balance All Infusion Duration reduced by -11% (various exceptions) Units: Voridus
  • Balance Infusion Tech I/II Damage Scaling reduced Units: Voridus
  • Balance Corrupted Warlord & Mortar Warlord Infusion Trail Duration reduced -30s Units: Voridus, Warlord
  • Balance Maelstrom cooldown increased +30s, effect duration reduced -17% Units: Voridus
  • Balance Cataclysm cooldown increased +35s Units: Voridus
  • Balance Brute Grenadier Grenade DPS increased, Infusion siphoning benefits increased Units: Brute Grenadier, Voridus

Balance - Pavium

  • Balance Ultra Mine I & II arming delay increased, costs increased, cooldown increased Units: Pavium
  • Balance Pavium's Stand cost increased to 425/425, duration reduced -20% Units: Pavium
  • Balance Lich Vanguard HP increased +13%, DPS increased +9% Units: Pavium, Lich
  • Balance Rain of Fire cooldown increased +20s, DPS reduced -5% Units: Pavium
  • Balance Mortar Warlord Designator and splash damage effectiveness reduced Units: Pavium, Warlord

Balance - Units

  • Balance Wolverine AOE Damage Radius increased +25%/+20%, HP increased +10% Units: Wolverine
  • Balance Reaver AOE Damage Radius increased +13%/+14%, HP increased +10% Units: Reaver
  • Balance Anti-Vehicle damage versus Medium increased +19%
  • Balance Tier 3 Vehicle damage versus Medium increased +20%, vs MediumAA +40%
  • Balance Cyclops and Hunter HP increased +5% Units: Cyclops, Hunter
  • Balance Scorpion Canister Shell DPS increased +14%, AOE Radius increased +20% Units: Scorpion
  • Balance Grizzly Missile Barrage DPS increased +12% Units: Grizzly
  • Balance Wraith Scorch Mortar DPS increased +21% Units: Wraith

December 7, 2017 — Colony Exploit Fix

Temporary change to address Colony Living Barrier exploit.

Balance

  • Balance Living Barrier cost temporarily increased to 1000/1000 to mitigate exploit Units: Colony

November 17, 2017 — November Balance Update

Balance update with various unit and leader adjustments.

Balance

  • Balance Ram (Scouts) damage vs Light Armored increased +7%
  • Balance Vulture Phoenix Missile DPS increased +20% Units: Vulture
  • Balance Cannon Fodder Supply & Power gather rate increased by +100% Units: Cannon Fodder, YapYap
  • Balance Decimus Boundless Siphon Hit Point Bonus reduced -14% Units: Decimus
  • Balance Marauder HP reduced -13%, DPS increased +9%/+5% Units: Marauder
  • Balance Siege Turrets cost increased to 800/50 Units: Siege Turret
  • Balance Warthog Gauss Cannon damage vs Buildings increased +28% Units: Warthog
  • Balance Armory and War Council Power cost increased from 100 to 50
  • Balance Colossus LOS increased +15%, Autocannon and Railgun range increased +10% Units: Colossus
  • Balance Isabel Holographic Decoy count and lifespan increased Units: Isabel
  • Balance Scorpion, Grizzly, Colossus Heal Rate increased Units: Scorpion, Grizzly, Colossus
  • Balance Scorpion Canister Shot DPS increased +10%, Wraith Scorch Mortar DPS increased +11% Units: Scorpion, Wraith
  • Balance Mantis Supply cost reduced 350 to 325 Units: Mantis
  • Balance Shroud Point Defense Recharge Rate increased +25% Units: Shroud
  • Balance Pavium Rain Of Fire DPS reduced -5%/-5%/-4% Units: Pavium
  • Balance Isabel MAC Blast DPS increased +15%, AOE Radius increased Units: Isabel
  • Balance Spartans (Alice, Douglas, Jerome) XP thresholds reduced, damage and accuracy increased Units: Spartan, Alice, Douglas, Jerome

September 26, 2017 — September Patch - New Maps & Spectator Mode

Major update with two new multiplayer maps, spectator mode, and control improvements.

Features

  • Feature Two new multiplayer maps: Mirage (2v2) and Fissure (3v3)
  • Feature Spectator mode released for custom matches
  • Feature Attack move, Queued Movement, Hold Position, and Building Command Groups added

Balance

  • Fix Scarab Y ability (Shield) reinstated with fixes for invincibility issue Units: Scarab
  • Balance Archer Missiles costs reduced at all levels
  • Balance Glassing Beam cost reduced, DPS and speed improved at all tiers
  • Balance Wraith Scorch duration 15s to 10s, DPS increased +50% Units: Wraith
  • Balance All mines are now tougher, have small spotting range, deal damage when not armed
  • Balance Mines damage to Heavy (Tier 3 Tanks) increased +40%, to Heroes increased +50%
  • Balance Jerome's Victory Mine HP increased, now slows targets Units: Jerome
  • Balance Lotus Mines and Plasma Mines now slow targets

September 15, 2017 — September Balance Update

Balance update focusing on UNSC infantry and Tier 1 viability adjustments.

Balance

  • Balance Core Infantry damage vs Buildings increased +17%, Scouts vs Buildings reduced -17%
  • Balance Heavy Grunt Party's Over cooldown 50s to 30s Units: Heavy Grunt, YapYap
  • Balance New armor type for Jump Pack Brutes and Elite Enforcers with altered damage modifiers Units: Jump Pack Brutes, Elite Enforcers
  • Balance Heat of Battle damage mitigation 90% to 60%
  • Balance Jackrabbit damage vs rush units and Anti-Infantry units increased +75% Units: Jackrabbit
  • Balance Suicide Grunts speed increased +29%, cost 100/20 to 80/40 Units: Suicide Grunts
  • Balance Grunt Mines damage vs core Infantry increased +30% Units: Grunt
  • Balance Marines partially reverted - HP reduced -16%, DPS reduced -19% Units: Marines
  • Balance ODST partially reverted - HP reduced -20%, DPS reduced -15% Units: ODST
  • Balance Raid speed bonus 12%/20% to 10%/17%
  • Balance Jerome's Mantis speed increased +10% Units: Jerome, Mantis
  • Balance Elite Enforcers cost 130/75 to 110/60 Units: Elite Enforcers
  • Balance Jump Pack Brute Countermeasures mine damage reduced -13% Units: Jump Pack Brutes

September 7, 2017 — September Mid-Season Balance Update

Comprehensive balance update with major themes including YapYap balancing, Isabel buff, and tier 1 balance improvements.

Balance - Global

  • Balance Cyclops and Hunter damage vs Light reduced -43%, vs Buildings reduced -56% Units: Cyclops, Hunter
  • Balance Banshee, Hornet and Protector Sentinel damage vs Medium increased +7%, vs Heavy Infantry +33% Units: Banshee, Hornet, Protector Sentinel
  • Balance Armory/War Council Power Cost 0 to 100
  • Balance All Heroes (except Goblins) build time increased to 45s
  • Balance Most leader powers now do 85% damage to Light and Light Armored infantry
  • Balance Marine Grenades/Grunt Mines damage to Medium Hero increased +38% Units: Marines, Grunt
  • Balance Ram damage to Medium Hero increased +16%, reflect damage vs Scouts reduced -25%
  • Balance Scout damage vs Buildings reduced -25%
  • Balance All Tier 2 vehicle HP and DPS increased +10%
  • Balance Tier 3 Tanks damage vs Heavy Infantry reduced -18%, vs In Cover reduced -25% Units: Scorpion, Grizzly, Wraith, Colossus

Balance - UNSC

  • Balance Jackrabbit DPS increase after Spotter Drone reduced -43%, self-healing rate reduced -33% Units: Jackrabbit
  • Balance Sniper build time 25s to 20s, Population 4 to 3, Cost 75/150 to 75/135 Units: Sniper
  • Balance Wolverine build time 15s to 20s, Cost 150/170 to 150/190 Units: Wolverine
  • Balance Warthog DPS and HP increased +10%, build time 24s to 20s, Gauss upgrade fixed Units: Warthog
  • Balance Cyclops DPS increased +15%/+12% Units: Cyclops
  • Balance Hornet cost 375 to 325, build time 20s to 22s Units: Hornet
  • Balance Vulture Phoenix Missile damage vs Buildings reduced -30% Units: Vulture
  • Balance Siege Turret damage increased +22% Units: Siege Turret
  • Balance Kodiak range increased +33%, damage increased +8% Units: Kodiak

Balance - Banished

  • Balance Locust damage reduced -13%, cost increased to 350/230 Units: Locust
  • Balance Wraith cost increased to 575/100, HP increased +10% Units: Wraith
  • Balance Marauder cost reduced to 350/60, DPS increased +10% Units: Marauder
  • Balance Reaver DPS increased +10%, HP increased +10% Units: Reaver
  • Balance Banshee cost reduced to 250/0, DPS increased +10% Units: Banshee
  • Balance Grunt squad DPS increased +15%, HP increased +10% Units: Grunt
  • Balance Engineer cost reduced to 100/60, heal rate increased +20% Units: Engineer

Balance - Leaders

  • Balance Isabel major buff - Ghost in the Machine improvements, MAC Blast DPS increased Units: Isabel
  • Balance YapYap comprehensive balancing pass Units: YapYap
  • Balance Forge and Decimus tuning Units: Forge, Decimus
  • Balance Buffs to Arbiter, Johnson, Cutter, Colony, Kinsano, Anders Units: Arbiter, Johnson, Cutter, Colony, Kinsano, Anders

August 18, 2017 — YapYap Balance Update

Balance update focusing on YapYap, Forge, and Scout Units.

Balance

  • Balance YapYap Hustle cooldown increased from 45s to 85s Units: YapYap
  • Balance YapYap Cannon Fodder build time increased from 12s to 13s Units: YapYap, Cannon Fodder
  • Balance YapYap Powers: Guilt trip switched with Grunts from Above Units: YapYap
  • Balance Grunt Rider cost reduced from 150/70 to 110/60, ram DPS increased by 30% Units: Grunt Rider, YapYap
  • Balance Heavy Grunt Party's Over ability range increased by 36%/18%, projectile velocity increased by 40% Units: Heavy Grunt, YapYap
  • Balance Forge Anvil Round cooldown increased from 45s to 70s Units: Forge
  • Balance Chopper DPS increased by 10%/8% Units: Chopper
  • Balance Jackrabbit DPS decreased by 6%, pop 2 to 3, build time 24s to 26s Units: Jackrabbit
  • Balance Ghost build time 25 to 26 seconds Units: Ghost
  • Balance Ram reflect damage vs Scouts decreased by 20%

August 9, 2017 — August Update

Update with spectator mode, control improvements, and balance changes.

Features

  • Feature Introducing Spectator mode for custom matches with customized HUD, game info and controls
  • Feature Attack move command added - engage enemies encountered on the way to a point
  • Feature Queued Movement Command - issue multiple queued orders to units
  • Feature Hold Position Command added
  • Feature Building Command Groups - add buildings to command groups

Balance

  • Fix Nightingales no longer continually heal units after they are at 100% HP Units: Nightingale
  • Fix Omega Team Spartans now refund energy after death in Blitz Units: Spartan, Omega Team
  • Fix Enduring Locust can now regenerate full shield health over time Units: Locust
  • Fix Serina's Leader Powers can no longer be seen through Fog of War Units: Serina
  • Fix Serina's Ice Barrier Leader Power can no longer freeze all base production Units: Serina

May 22, 2017 — May Update

Update with HDR lighting support and various fixes.

Features

  • Feature Support for HDR lighting is now enabled for players with compatible hardware

Stability

  • Fix Players should no longer load into the game without the ability to issue commands
  • Fix Fixed a crash that rarely occurred after signing in on the Main Menu
  • Fix Fixed a crash when playing against AI in Firefight or Skirmish mode
  • Fix Fixed a desync that could occur in ranked 2v2 games

Gameplay

  • Feature Added allied view indicator to the mini-map
  • Feature Added 2 new themes to Proving Ground Blitz map
  • Fix Removed an exploit with Combat Salvage
  • Fix Spartans no longer strip upgrades from vehicles they hijack Units: Spartan
  • Fix Spartans no longer increase the level of units they hijack Units: Spartan
  • Fix Units teleported off the map are now teleported back to your base

May 5, 2017 — Mid-Season Balance Update

Balance update addressing player feedback and game data analysis.

Balance

  • Balance Shipmaster Spirit Support - Now drops veterancy level 2 Hunter (Previously level 3) Units: Shipmaster, Hunter
  • Balance Kinsano Cyclops Flamewall ability cooldown increased from 45 to 60 seconds Units: Kinsano, Cyclops
  • Balance Kinsano Cyclops Flamewall damage versus buildings reduced by 70% Units: Kinsano, Cyclops
  • Balance Flamehog Flame Mortar damage over time reduced by 35%, damage vs buildings by 40% Units: Flamehog
  • Balance Flamehog Flame Mortar range decreased by 14% Units: Flamehog
  • Balance Inferno reduced damage versus buildings by 20%, duration from 25 to 20 seconds Units: Kinsano
  • Balance Hunter Captain move speed increased by 19% Units: Hunter Captain, Colony
  • Fix Sitterer now receives upgrade benefits from Global Vehicle Upgrades (bug fix) Units: Sitterer, Colony
  • Balance Banished leaders now start with 3 Grunt squads instead of 2 Units: Grunt
  • Balance Grunt squad resource gather speeds increased by 32% Units: Grunt
  • Balance Engineers HP reduced by 20% Units: Engineer
  • Balance Hunters basic speed increased by 15%, fuel rod projectile velocity increased Units: Hunter
  • Balance Brute Chopper move speed increased 11%, Explosive rounds upgrade now also increases damage by 15% Units: Chopper, Brute Chopper
  • Balance Locust line of sight reduced by 12%, cost increased from 250/175 to 300/200 Units: Locust
  • Balance Wraith Scorch projectile initial damage reduced by 50% Units: Wraith
  • Balance Jackrabbit basic DPS increased by 15%, drone delay before healing reduced from 10 to 7 seconds Units: Jackrabbit
  • Balance Scorpion HP increased by 10%, Cannon DPS increased by 10% Units: Scorpion
  • Fix Scorpion Canister Shell now fires almost instantly (bug fix) Units: Scorpion

April 27, 2017 — Colony Update

Update alongside the release of Colony DLC Leader with various fixes and improvements.

Stability

  • Fix Made various stability improvements
  • Fix Fixed some secondary objectives not triggering after loading from a save
  • Fix Fixed a performance issue on Banished buildings caused by audio looping
  • Fix Fixed an issue causing desync for some players

Leader Powers

  • Fix Archer Missiles now interact with Fog of War appropriately
  • Fix Fixed an issue with Isabel's Ghost in the Machine and pop cap of temporarily stolen units Units: Isabel
  • Fix Fixed an issue where Isabel's The Best Offense passive would render Scorpions unresponsive Units: Isabel, Scorpion

Gameplay

  • Fix Grunts no longer shoot each other in the back, reducing their damage output Units: Grunt
  • Improvement Marines grenade throw is more responsive Units: Marines
  • Fix Deployed Blisterbacks are now attackable by all units, not just anti-air Units: Blisterback
  • Fix Hunter upgrade no longer renders Hunters unresponsive Units: Hunter
  • Fix Global unit upgrades now apply to the Scorpion Units: Scorpion
  • Fix Aligned Kinsano's flame VFX for Flamewall power with damage area Units: Kinsano

AI

  • Fix Shipmaster AI can no longer teleport units into the void Units: Shipmaster
  • Improvement Changed the way AI uses and reacts to Nightingale smoke ability Units: Nightingale
  • Improvement AI players are now more aware of cloaked bases
  • Fix An AI will no longer kill its own units by disabling a Lightbridge while they're on it

March 20, 2017 — March Update + Kinsano

Update with fixes, balance changes, and preparation for new leader Kinsano.

Stability

  • Fix Fixed a crash that occurred in Skirmish against AI opponents
  • Fix Fixed a crash that can occur in a LASO play through
  • Fix Fixed a hardlock that could occur when loading into Lights Out
  • Fix Fixed a desync that could be hit in Firefight
  • Fix Fixed a crash that could occur when transporting newly deployed units
  • Fix Fixed an issue with a Wolverine being destroyed by a Lightbridge toggling off while it was on it Units: Wolverine

Gameplay

  • Fix Fixed an issue where players were sometimes able to quickly assign one Leader Power point to two different Leader Powers
  • Improvement AI now garrisons more often in Legendary when low on health
  • Fix Nightingale Smoke bombs now stop Turrets shooting outside of the smoke Units: Nightingale
  • Fix Fixed an issue with Hornets sometimes not responding to Banished unit attacks Units: Hornet
  • Feature Added three new achievements unique to the upcoming Kinsano leader DLC

Balance

  • Balance Shipmaster's Scout mines cannot be dropped on buildings anymore Units: Shipmaster
  • Balance The Banished Cleansing Beam speed slightly reduced
  • Balance ODSTs cost increased from 600 to 800, HP slightly decreased Units: ODST
  • Balance Adjusted the Supply income curve to give less bonus income on first few Supply Pads/Warehouses Units: Supply Pad, Warehouse
  • Balance Sgt. Forge: Removed the discount on Supply Pads and Reactors in Rolling Economy Units: Forge
  • Balance Sgt. Forge: Accelerated Assembly and Lotus mines swapped places Units: Forge

March 7, 2017 — Major Patch

Major patch addressing crashes, gameplay issues, and balance changes. 9.9GB download.

Crashes/Performance

  • Fix Fixed an issue where players could get stuck on the loading screen
  • Fix Fixed an issue that caused some PC players to see a black screen on startup
  • Fix Several desync fixes, one of which covered most tracked occurrences
  • Fix Fixed a variety of PC crashes that were hardware-dependent
  • Fix Fixed a Network Error on opening Blitz Packs
  • Fix Fixed some AI issues in Skirmish that could cause performance hits
  • Improvement Overall multiplayer performance improvements

Gameplay

  • Fix Fixed issue with Detect on some starting units not working properly
  • Fix Fixed a bug with garrisoned Snipers not getting additional stats Units: Sniper
  • Fix Fixed a Cyclops and Reaver pathing bug where they would sometimes stop moving Units: Cyclops, Reaver
  • Fix Fixed an issue with the Blisterback not recovering from damage in Blitz Units: Blisterback
  • Fix Fixed behavior of Marines sometimes failing to get new targets after throwing a grenade Units: Marines
  • Improvement Friendly cloaked units now appear on the minimap
  • Balance Holo Decoy can no longer be used on Pelicans or Spirits Units: Pelican, Spirit
  • Fix Glassing beam always creates vision now in Blitz

Balance

  • Balance Scout Vehicles now take increased damage from Turrets, Leader Powers, Basic infantry weaponry, Marine grenades and Grunt squad Mines Units: Scout, Jackrabbit, Ghost, Chopper
  • Balance Scout Vehicles deal reduced damage against Non-scout vehicles Units: Scout, Jackrabbit, Ghost, Chopper
  • Balance Warthogs and Marauders increased damage versus Scout vehicles Units: Warthog, Marauder
  • Balance Ramming Vehicles now take increased reflect damage
  • Balance Brute Chopper cost changed from 270/0 to 280/20, build time 23 to 25 seconds Units: Chopper, Brute Chopper
  • Balance Ghost cost changed from 250/0 to 265/20, build time 23 to 25 seconds Units: Ghost
  • Balance Jackrabbit cost changed from 210/0 to 220/15, build time 21 to 24 seconds Units: Jackrabbit
  • Balance Grunt squad mines arming delay reduced from 5.0 to 3.0, damage increased by 13% Units: Grunt
  • Balance Marine grenade secondary area of effect damage increased from 30% to 50% Units: Marines
  • Balance Grunt Mob card cost increased from 50 to 60 Units: Grunt
  • Balance Bloodfuel Grunts card cost increased from 30 to 50 Units: Grunt, Bloodfuel Grunts
  • Balance Bloodfuel Locust card cost increased from 60 to 80 Units: Locust, Bloodfuel Locust
  • Balance Increased Watchtowers line of sight from 50 to 90 Units: Watchtower

February 22, 2017 — Day One Update (Windows 10)

Day one update for Windows 10 with initial fixes and improvements.

Campaign

  • Fix Optional objective 'Complete the mission with under 50% damage' on Mission 1 has been fixed
  • Fix Mission 11 - Fixed an issue where loading a save would cause a unit to idle and not correctly path
  • Fix Mission 8 will now fail when the Particle Cannon is destroyed Units: Particle Cannon
  • Fix Fixed an issue where completing objectives, saving/loading, then completing mission resulted in misreported objectives
  • Fix Fixed an issue where 'Restart from Checkpoint' and 'Load Game' options do not appear on Mission Failed Screen

Balance

  • Balance Scarab minimum range has been adjusted to more effectively engage units that are very close to it Units: Scarab
  • Balance Uber Units can no longer be built by the AI in Skirmish on Easy & Normal difficulty

General

  • Improvement Blitz card hand input speed has been increased
  • Fix Fixed an issue where game audio could sometimes be distorted when a lot of units are in play
  • Feature Join a 2v2 match with your favorite deck for Blitz Quickmatch

Note: The August 13, 2020 Season 15 update was among the last substantial live-service balance patches for Halo Wars 2. This archive does not include changes after that date.

About the Author

Team Respawn
Team Respawn
Team Respawn creates guides, walkthroughs, and strategy content for RTS games like Halo Wars 2, Age of Empires, and Age of Mythology.

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