Halo Wars 2 Complete Patch Notes History
by Team Respawn· ~30 min read· Updated
This page archives every major Halo Wars 2 update note from February 22, 2017 through August 13, 2020 (Season 15), including the April Fools 2018 limited-time mode The Yappening. Content is organized from official Waypoint patch threads and structured for quick lookup—use the Jump to patch menu below to go straight to a specific update date. For how leaders stack up after years without balance patches, see our 2026 leader tier list and 1,000-hour review.
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August 13, 2020 — Season 15 Balance Update
Balance update with bug fixes and comprehensive unit adjustments.
Fixes
- FixAlice-130 Phoenix Log now displays correct date in ItalianUnits: Alice
Balance - Global
- BalanceMines building damage reduced by 50%
Balance - UNSC
- BalanceVultures Phoenix Missile damage vs anti-air reduced, power cost 75 to 100Units: Vulture
- BalanceMarine Grenade velocity increased to 70Units: Marines
- BalanceScorpion damage +5% to machine guns and cannonsUnits: Scorpion
Balance - Banished
- BalanceBase Shield amount reduced by 10%
- BalanceSuicide Grunts stun on buildings reduced by 50%Units: Suicide Grunts
- BalanceGhosts acceleration and turn speed increased +10% for ram effectivenessUnits: Ghost
- BalanceChoppers ram damage reduced by 10%Units: Chopper
- BalanceWraith Plasma and Scorch Mortar damage reduced -20% against Anti-Vehicle unitsUnits: Wraith
Balance - Leaders
- BalanceJerome hero unit speed reduced by 25% (to compensate Time For Heroes buff)Units: Jerome
- BalanceForge Forgehog health and shield upgrades reduced by 20% for tiers 2 and 3Units: Forge, Forgehog
- BalanceSerina Frostravens cost reduced to 200/80, ability cooldown 45s to 30sUnits: Serina, Frostraven
- BalanceIsabel: Lotus Mines switched with Heavy Metal on leader power radial, MAC Blast damage +10%Units: Isabel
- BalanceCutter: Jerome impact ring now does 105% weapon damageUnits: Cutter, Jerome
- BalanceKinsano: Hellcharge upgrades improved - radius, duration, speed, damage all increased per tierUnits: Kinsano
- BalanceJohnson: Bunker Drop cooldown reduced by 30s, Digging In now reduces cooldown by 20s per tierUnits: Johnson
- BalanceAnders: Protector Sentinels cost reduced to 200/15, Douglas Rocket Launcher damage -10%Units: Anders, Douglas
- BalanceVoridus: All Infusion Pool durations reduced by 15%, various Grenadier nerfsUnits: Voridus, Brute Grenadier
- BalancePavium: Hero Paint Target slow increased 20%/40% to 40%/60%, Wraith Invaders swapped with Ultra MinesUnits: Pavium
- BalanceYapYap: Shade Turret Drop no longer stuns enemy units when droppedUnits: YapYap
- BalanceColony: Hunter Captain base health reduced by 5%Units: Colony, Hunter Captain
December 16, 2019 — Season 14 Balance Update
Comprehensive balance update focusing on tanks, turrets, and leader adjustments.
Balance - UNSC
- BalanceAnti-Infantry and Anti-Air Turrets damage reduced by 7%
- BalanceVultures base damage +15%, speed increased 9 to 11, Phoenix Missile damage +10%Units: Vulture
- BalanceScorpion base damage +10%, Canister Shell accuracy improved, damage +10%Units: Scorpion
Balance - Banished
- BalanceShield Turrets recharge time increased 30s to 50s, wait time 5s to 10s
- BalanceWraith Plasma Mortar damage +15%, Scorch Mortar damage +10%Units: Wraith
Balance - Leaders
- BalanceCutter: Jerome Spartan Laser has splash radius added, Close Air Support Pelican health +8%Units: Cutter, Jerome
- BalanceForge: Scatter Bomb telegraphing reduced 1.5s to 1s, Forgehog shield upgrade -10%Units: Forge, Forgehog
- BalanceForge: Vehicle Drop cooldown increased 140s to 160s, Grizzly build time reduced 48s to 43sUnits: Forge, Grizzly
- BalanceAnders: Sentinel Beacon sentinels damage reduced -10%, Research and Development reduced to 15%/30%Units: Anders
- BalanceSerina: Cryotech Advances Chill Rate reduced by 50% for Kodiak shotsUnits: Serina, Kodiak
- BalancePavium: Hero Paint Target slow fixed and increased to 20%/40%, Mega Turret escalation +50Units: Pavium
- BalanceVoridus: Brute Grenadier base weapon damage +15%, Siphon ability improvedUnits: Voridus, Brute Grenadier
- BalanceVoridus: Corrupted Wraith Scorch Mortar damage +15%Units: Voridus, Wraith
- BalanceDecimus: Boundless Siphon healing reduced by 20%Units: Decimus
- BalanceYapYap: Surprise Party cooldown 90s to 112s, Shade Drop 180s to 225s, Grunts From Above 165s to 210sUnits: YapYap
- BalanceYapYap: Methane Party drop and buff area increasedUnits: YapYap
May 30, 2019 — Season 13 Update
Season 13 rollout, no balance update included.
Features
- FeatureSeason 13 begins for matchmaking
- noteTeam focused on Halo: Reach into MCC and MCC on PC
April 18, 2019 — April 2019 Balance Update
Balance update with Jump Pack Brutes nerf and leader adjustments.
Balance - Banished
- BalanceJump Pack Brutes build time increased 15s to 17s, speed reduced 12 to 11Units: Jump Pack Brutes
- BalanceCleansing Beam Tier 3 speed normalized, telegraphing increased by 1 second
Balance - Leaders
- FixKinsano: Fixed Hellcharge not affecting units correctly in targeting radiusUnits: Kinsano
- BalancePavium: Burnout Tier 3 duration reduced 50s to 45s, radius reduced 24 to 17Units: Pavium
- BalanceArbiter: Conduit of Rage Tier 1 & 2 buffed - speed, damage, and AOE increasedUnits: Arbiter
- BalanceArbiter: Plasma Bolt damage increased at all tiers (3000 to 3300/3600/3900)Units: Arbiter
- BalanceColony: Goliath overall health reduced by 15%Units: Colony, Goliath
- BalanceSerina: Cryo Troopers base DPS increased +10%, Chill Rate vs Infantry +5%Units: Serina, Cryo Trooper
- BalanceIsabel: The Best Offense - Nightingale and Scorpion Health/Shield buffs increased +10%Units: Isabel, Nightingale, Scorpion
January 29, 2019 — Content Update 17
Major build update rolling in all prior balance patches, bug fixes, and optimization.
Fixes
- FixFixed hardlocks encountered while downloading a balance patch update
- FixFixed hardlocks at the main menu while booting the title
- ImprovementRemoving duplicate files
- FixFixing a desync issue that could occur after a balance patch
- FeatureAll balance changes of the past year included into the content update
- FeatureAddition of 20+ MP tactic files to help balance units
- FixGame start delay at launch of Multiplayer improved for AMD graphics cards (Win10)
December 11, 2018 — Season 12 Update
Season 12 launch with stricter ranked matchmaking rules.
Features
- FeatureNew matchmaking rules for Ranked Deathmatch with stricter skill level matching
- FeatureSeason 12 begins
October 29, 2018 — October 2018 Balance Update
Balance update with UNSC and Banished unit adjustments.
Balance - UNSC
- BalanceCyclops health buffed by 6%Units: Cyclops
- BalanceHornets damage vs Anti-Air units reduced by 7%Units: Hornet
- BalanceVultures Anti-Air missile DPS buffed +10%, Main Cannon DPS buffed +12%Units: Vulture
Balance - Banished
- BalanceCleansing Beam Tier 3 damage nerfs on center ring by 7%
- BalanceBlisterback artillery range increased by 13%Units: Blisterback
- BalanceBanshee damage vs Anti-Air reduced by 7%, vs T2 Vehicles increased by 9%Units: Banshee
Balance - Leaders
- BalanceJohnson: Siege Turret drops now use correct weapon type, Mantis health +6%, Shield +8%Units: Johnson, Mantis
- FixColony: Fixed Teleport being locked in StrongholdsUnits: Colony
- BalanceDecimus: Boundless Siphon effectiveness on Grunts reduced by 10%Units: Decimus, Grunt
- BalanceShipmaster: Spirit Support cost increased to 800/500Units: Shipmaster
- BalanceAnders: Sentinel Network moved to Tier 5, Sentinel Synergy to Tier 4Units: Anders
- BalanceAnders: Retriever Sentinel shield reduced by 15%, speed reducedUnits: Anders, Retriever Sentinel
- BalanceAnders: Protector Sentinel health from Sentinel Synergy buffed by 6%Units: Anders, Protector Sentinel
- BalanceJerome: Inspire Aura effectiveness reduced by 4%Units: Jerome
September 7, 2018 — September 2018 Balance Update
Balance update focusing on artillery, tanks, and leader-specific changes.
Balance - Global
- BalanceCost escalation added to UNSC Siege TurretsUnits: Siege Turret
- BalanceArtillery damage reduced against vehicles by 10%
Balance - UNSC
- BalanceScorpion cannon damage increased by 14%Units: Scorpion
- BalanceHornet damage vs Anti-Air reduced by 7%, health reduced by 5%Units: Hornet
- BalanceCyclops health increased by 5%Units: Cyclops
Balance - Banished
- BalanceWraith base damage increased by 20%, shield increased by 5%Units: Wraith
- BalanceBanshee cost reduced from 275/0 to 250/0Units: Banshee
Balance - Leaders
- FixCutter: Cyclops Drop and ODST Assault Group can now be moved before animation completesUnits: Cutter, Cyclops, ODST
- BalanceSerina: Chill amount reduced on Siege Turrets and Kodiaks by 30%Units: Serina, Kodiak
- FixVoridus: Fixed Blisterbacks not benefiting from Infusion TechUnits: Voridus, Blisterback
- BalanceShipmaster: Spirit Support Elite Rangers veterancy reduced from 3 to 2Units: Shipmaster, Elite Ranger
- BalanceAtriox: Counter Measure Mine daze reduced 10s to 4s, damage vs scouts reduced -30%Units: Atriox, Jump Pack Brutes
Fixes
- FixResource crate positions adjusted on Highway, Rift, and Bedrock
July 12, 2018 — July 2018 Balance Update
Balance update with Blitz card cost changes across all leaders.
Blitz Balance
- BalanceNumerous Blitz card cost adjustments for all leaders to improve non-infantry and hero viability
- BalanceCutter: Various unit costs reduced including ODST, Scorpion, Spartan AliceUnits: Cutter
- BalanceAnders: Protector Sentinels do 5% more damage, various costs reducedUnits: Anders
- BalanceAtriox: Various unit costs reducedUnits: Atriox
- BalanceDecimus: Boundless Fury and Terror Chopper costs reducedUnits: Decimus
- BalanceShipmaster: Various costs adjustedUnits: Shipmaster
- BalanceForge: Various costs reducedUnits: Forge
- BalanceKinsano: Flamehog, Vet Flamehog, Inferno costs reducedUnits: Kinsano
- BalanceColony: Goliath, Hunter Captain, Engineer Swarm costs reducedUnits: Colony
- BalanceJohnson: Various mech unit costs reducedUnits: Johnson
- BalanceArbiter: Various costs reduced, Rush keyword changed to ReflectUnits: Arbiter
- BalanceJerome: Sniper and Commander Jerome costs reducedUnits: Jerome
- BalanceSerina: Various costs reducedUnits: Serina
- BalanceYapYap: Grunt Riders cost reducedUnits: YapYap
- BalanceVoridus: Various costs reducedUnits: Voridus
- BalancePavium: Various costs adjusted, Rain of Fire increasedUnits: Pavium
May 14, 2018 — May 2018 Mid-Season Balance Update
Balance update focusing on tanks, UNSC early game, and Reaver adjustments.
Balance - Tanks
- BalanceWraith building damage increased +5%, shield increased +10%Units: Wraith
- BalanceScorpion building damage increased +5%, cost reduced 600/90 to 550/90Units: Scorpion
- BalanceGrizzly building damage increased +5%, cost reduced 900/140 to 850/140Units: Grizzly
Balance - Units
- BalanceCyclops HP increased +10%Units: Cyclops
- BalanceJackrabbit base DPS increased +5%, attack improvementsUnits: Jackrabbit
- BalanceReaver new weapon type - damage vs Medium, MediumHero, MediumAA reduced to 0.8Units: Reaver
- BalanceReaver damage vs HeavyInfantry reduced to 0.7 from 1.6Units: Reaver
Balance - Leader Powers
- BalanceCleansing Beam cooldown increased by 30s
April 11, 2018 — Cleansing Beam Hotfix
Hotfix reducing Cleansing Beam building damage.
Balance
- BalanceCleansing Beam building damage reduced - Tier 1: 0.4, Tier 2: 0.5, Tier 3: 0.55
April 1, 2018 — The Yappening (April Fools)
April Fools limited-time game mode with a supply-focused economy, free leader powers, grunt-themed UI, and wild leader changes — Yap (1v1), YapYap (2v2), YapYapYap (3v3).
Overview
- FeatureChanged global stats across the board
- FeatureChanged individual leader stats
- FeatureCompletely changed economy dynamic — supply focused, power from nodes/base only
- FeatureAdded/switched new leader powers (Colony teleport, Omega Team riding Mac Blast, and more)Units: Colony, Jerome, Isabel
- FeatureBoomerang Company is back, boys!Units: Boomerang Company
- ImprovementUpdated character models for some units
- FeatureAdded effects to effectively create new units (Frost Hogs)Units: Serina, Warthog
- FeatureChanged the final campaign mission to include Grunt GoblinsUnits: Grunt Goblin
- FeatureChanged UI and loading screens to a grunt theme
- FeaturePlaylists: Yap (1v1), YapYap (2v2), YapYapYap (3v3)Units: YapYap
Balance - Global
- BalanceTo obtain power to upgrade your base, you must capture power nodes
- BalanceEvery leader has a larger starting army to help fight over power nodes and power crates
- BalanceLeader Powers are all free and can be gained faster
- BalanceLeader Power cooldowns lowered for every leader (1 minute for active drops, 2 minutes for unit drops, 3 minutes for ultimate leader powers)
- BalanceGenerators and Power Extractors now produce supplies
- BalanceMain base structures provide a small trickle of power over the course of the game
- BalanceHealth for bases, mini-bases, production buildings, and turrets have all gone up
- BalanceHealth for expansion bases has increased, but not as much as upgraded bases
- BalanceUnits across the board have been altered with new weapon types and damage modifiers
- BalanceT1 units do low building damage; T2 does more; T3 does a lot more; Ultimate Units such as the Condor and Scarab are game enders for stalematesUnits: Condor, Scarab
- BalanceT3 units all cost a very small amount of power
- BalanceCondors and Scarabs cost 4000/4000 but are significantly stronger and kill buildings fasterUnits: Condor, Scarab
- BalanceAll unit upgrades, global upgrades, and armory/war council upgrades cost supply
- BalanceGlobal upgrades effectiveness increased up to 20%/40%/60%
- BalanceAll unit upgrades lowered to 100 supplies
- BalanceTurrets now build in roughly 15 seconds, minus siege turrets
- BalanceShields have not been changed in any way
Unit Specific Changes
- BalanceUNSC Airpad is now a Tier 1 building and allows Nightingales to be built early gameUnits: Nightingale
- BalanceSnipers and Rangers are both now T2Units: Sniper, Elite Ranger
- BalanceLocusts and Kodiaks are now Tier 3 unitsUnits: Locust, Kodiak
- BalanceFlamers, Rangers, and Suicide Grunts now have more units in their squadUnits: Hellbringer, Elite Ranger, Suicide Grunt
- BalanceHero units are now stronger vs buildings
- ImprovementCharacter models have been updated for several units in the game
Playlists and Matchmaking UI
- FeatureYap = ranked 1v1Units: YapYap
- FeatureYapYap = ranked 2v2Units: YapYap
- FeatureYapYapYap = ranked 3v3Units: YapYap
- FeatureUpdated deathmatch to be called "The Yappening" so it appears under Modes for deathmatch
- FeatureUpdated loading screens for deathmatch outlining the new goals of the game mode
- FeatureUpdated matchmaking background screens to be grunt themed
Leader Specific Changes
- BalanceArbiter: Plasma bolt now uses a lot more shotsUnits: Arbiter
- BalanceAtriox: Eradication's area of effect is much largerUnits: Atriox
- BalanceAnders: Multiple waves of ark defense now spawn instead of only 1Units: Anders
- BalanceCutter: Close air support now spawns many more pelicans in wavesUnits: Cutter, Pelican
- BalanceCutter: ODST drop now spawns 10 ODSTs instead of 3Units: Cutter, ODST
- FeatureCutter: Spartan Jerome has been replaced by the ODST hero unit from the Spearbreaker campaignUnits: Cutter, Jerome, ODST
- BalanceIsabel: Mac blast now gives additional shots for each point spent on this leader powerUnits: Isabel
- BalanceShipmaster: Raid is now 2 points instead of a 3-point leader power, and the upgrades condense to reflect this changeUnits: Shipmaster
- BalanceDecimus: Fury is over 10x stronger at the highest tierUnits: Decimus
- BalanceDecimus: when dropped in now does a lot more damage and his unit's health has doubledUnits: Decimus
- BalanceForge: Scatter bomb now hits a lot harder than it used toUnits: Forge
- BalanceKinsano: when you purchase Heat of Battle, Kinsano's Kodiaks and siege turrets now leave a pool of fire behind that does damage over timeUnits: Kinsano, Kodiak
- FeatureColony now has teleportUnits: Colony
- BalanceSergeant Johnson: EMP Mac now buffs units significantly more when targeting your own unitsUnits: Sergeant Johnson
- FeatureJerome: Omega Team now rides Mac blasts down as they spawn because why not?Units: Jerome, Omega Team
- BalanceJerome: Enduring Salvo now does damage as if a ship is falling on you — because it isUnits: Jerome
- FeatureSerina: her Warthogs are now Frost Hogs that use cryo spray to freeze unitsUnits: Serina, Warthog
- BalanceSerina: Ice barriers now spawn more barriers at each tierUnits: Serina
- BalanceVoridus: his hero unit now spawns infusion for a significantly longer amount of timeUnits: Voridus
- BalancePavium: Rain of Fire now spawns more damage-dealing beams at each tier of the abilityUnits: Pavium
- BalancePavium: Burnout no longer impacts unit production timesUnits: Pavium
- BalanceYapYap the Destroyer: 6 hero units instead of 3 can be built nowUnits: YapYap
- BalanceYapYap the Destroyer: more turrets in his turret dropsUnits: YapYap
- BalanceYapYap the Destroyer: starting army is just literally OP…Units: YapYap
- BalanceYapYap the Destroyer: 101 pop starting armyUnits: YapYap
- BalanceYapYap the Destroyer: Cannon Fodder has an increased capture rate on power nodes to better resemble other unitsUnits: YapYap, Cannon Fodder
March 26, 2018 — April 2018 Balance Update (Preview)
Major balance update with crossplay playlists and comprehensive unit changes.
Features
- Feature9 of 11 playlists will be crossplay for Season 10
Balance - Global
- BalanceCore air vs Tanks and Colossus damage modifier reduced from 140% to 130%
- BalanceCore Air vs AA damage reduction of 5%
- BalanceDetect ranges increased to match unit line of sight for all detect unitsUnits: Engineer, Elite Ranger, Chopper, Ghost, Reaver, Nightingale, Sniper, Jackrabbit, Wolverine
- BalanceJackrabbit damage vs lightarmored +10.5%, vs lightrush +15%Units: Jackrabbit
- BalanceSkitterers, Ghosts, Choppers vs lightarmored +6%, vs lightrush +10%Units: Skitterer, Ghost, Chopper
- BalanceSnipers and Rangers vs Heroes increased +7.5%Units: Sniper, Elite Ranger
- BalanceWarthogRam modifier vs Medium armor reduced -28%Units: Warthog, Chopper, Ghost, Scarab
- BalanceMines can no longer be dropped on stationary units
Balance - UNSC
- BalanceMarines vs air increase +15%, Combat tech rocket damage -8%Units: Marines
- BalanceHellbringers vs buildings damage increased +5%Units: Hellbringer
- BalanceWolverines power cost reduced to 150/180, grenade DPS increased +30%Units: Wolverine
- BalanceScorpion base DPS increased +12%Units: Scorpion
- BalanceSpartan Slam stun reduced 5s to 4s, DPS reduced -5%Units: Spartan, Douglas, Alice, Jerome
- BalanceUNSC Anti-Infantry turrets damage reduced -5.5%, Anti-vehicle turrets +10%
- BalanceVulture AA Missiles damage +10%, Air to ground guns +5%Units: Vulture
Balance - Banished
- BalanceBanished turrets DPS buffed +10% across the board
- BalanceBanshee Fuel Rod vs buildings decreased -9%, vs AA reduced -17%Units: Banshee
- BalanceBlisterback Air Mode plasma cannon damage increase +5%Units: Blisterback
- BalanceCleansing Beam cost reduction, speed increase, damage rings added
- BalanceElite Rangers base DPS increased +5%Units: Elite Ranger
- BalanceAll grunts vs air damage increase +15%, various DPS increases per typeUnits: Grunt
- BalanceJump Pack Brutes now slow on impact instead of stunUnits: Jump Pack Brutes
- BalanceReavers power cost reduced to 175/215, gunner DPS increased +31%Units: Reaver
- BalanceWraiths health +5%, shield +5%, main cannon +12%Units: Wraith
Balance - Leaders
- BalanceArbiter Conduit of Rage healing reduced at all tiersUnits: Arbiter
- BalanceAtriox Fortifications cost reductions, Bulwark cooldown and heal improvedUnits: Atriox
- BalanceAnders Ark Defense Sentinels buffed +10%/+10%/+15% per tierUnits: Anders
- BalanceCutter Jerome Spartan Laser upgrade damage increasedUnits: Cutter, Jerome
- BalanceDecimus Boundless Siphon heal reduced, Siphon cost increased and effectiveness reducedUnits: Decimus
- BalanceForge Grizzly Battalion cost reduced to 2750/450Units: Forge
- BalanceIsabel MAC Blast cost increased, damage ring changes, base DPS decreasedUnits: Isabel
- BalanceJohnson Colossus speed +10%, Mantis upgrade cost reduced, hero beacon HP buffed +343%Units: Johnson, Colossus, Mantis
- BalanceSerina Frostraven ability cooldown reduced 90s to 60sUnits: Serina, Frostraven
- BalancePavium Lich damage +40%, duration -25%; Pavium's Stand reduced 20s to 10sUnits: Pavium, Lich
- BalanceShipmaster Scout mine line of sight increased, Advanced cloaking improvedUnits: Shipmaster
- BalanceJerome Omega Team cost reduced to 1800/1800, Mastodon speed +8%Units: Jerome, Mastodon
- BalanceVoridus Combat spoils effectiveness reduced, hero health +5%Units: Voridus
- BalanceKinsano Incendiary grenade vs core vehicles -20%, Hell drop cooldown 90s to 110sUnits: Kinsano, Flamehog
- BalanceYapYap ability cooldowns increased across the boardUnits: YapYap
February 2, 2018 — February 2018 Balance Update
Global balance changes focusing on air vs vehicles and tier interactions.
Balance - Global
- BalanceCore Tier 2 Air damage to scouts increased +9%, to core vehicles +4%, to T3 heavy vehicles +40%Units: Banshee, Hornet
- BalanceCore T2 Vehicle damage to buildings reduced -5%, to core air reduced -5%Units: Warthog, Marauder
- BalanceJackrabbits damage to rush infantry increased +11%Units: Jackrabbit
- BalanceGhost, Skitterer, and Chopper damage to rush infantry increased +10%Units: Ghost, Skitterer, Chopper
- BalanceAnti-Air Vehicles splash damage radius decreasedUnits: Wolverine, Reaver
- BalanceTanks vs other tanks damage reduced -13%, vs Scouts increased +30%, vs Tier 2 vehicles +19%Units: Scorpion, Grizzly, Wraith
Balance - Leaders
- BalanceAnders Retriever Sentinel cost increased to 2000/2000, pop cost to 30, shield reduced -20%Units: Anders, Retriever Sentinel
- BalanceCutter Close Air Support health increased +20%Units: Cutter
- BalanceJerome Enduring Salvo damage increased +5%Units: Jerome
- BalanceSerina Frostraven health increased +10%, Chill Rate on Power Nodes decreased -30%Units: Serina, Frostraven
- BalanceJohnson fixed turret damage issue, hero unit gains Veterancy +10% fasterUnits: Johnson
- BalanceKinsano fixed Grenade Launcher upgrade bug, Flamehog DPS increased +5%Units: Kinsano, Flamehog
- BalanceForge Forgehog health reduced -10%, Defensive Aura damage mitigation reduced -40%Units: Forge, Forgehog
January 16, 2018 — January 2018 Patch
Gameplay fixes and balance changes focusing on Voridus and Pavium.
Fixes
- FixFixed a Leader Power exploit that resulted in earning Leader Points at a faster rate
- FixFixed an issue which allowed players to control opposing team units
- FixReturned Colony's Living Barrier leader power cost back to 0/0 (exploit fixed)Units: Colony
Balance - Voridus
- BalanceInfusion damage per second reduced by 8%Units: Voridus
- BalanceAll Infusion Duration reduced by -11% (various exceptions)Units: Voridus
- BalanceInfusion Tech I/II Damage Scaling reducedUnits: Voridus
- BalanceCorrupted Warlord & Mortar Warlord Infusion Trail Duration reduced -30sUnits: Voridus, Warlord
- BalanceMaelstrom cooldown increased +30s, effect duration reduced -17%Units: Voridus
- BalanceCataclysm cooldown increased +35sUnits: Voridus
- BalanceBrute Grenadier Grenade DPS increased, Infusion siphoning benefits increasedUnits: Brute Grenadier, Voridus
Balance - Pavium
- BalanceUltra Mine I & II arming delay increased, costs increased, cooldown increasedUnits: Pavium
- BalancePavium's Stand cost increased to 425/425, duration reduced -20%Units: Pavium
- BalanceLich Vanguard HP increased +13%, DPS increased +9%Units: Pavium, Lich
- BalanceRain of Fire cooldown increased +20s, DPS reduced -5%Units: Pavium
- BalanceMortar Warlord Designator and splash damage effectiveness reducedUnits: Pavium, Warlord
Balance - Units
- BalanceWolverine AOE Damage Radius increased +25%/+20%, HP increased +10%Units: Wolverine
- BalanceReaver AOE Damage Radius increased +13%/+14%, HP increased +10%Units: Reaver
- BalanceAnti-Vehicle damage versus Medium increased +19%
- BalanceTier 3 Vehicle damage versus Medium increased +20%, vs MediumAA +40%
- BalanceCyclops and Hunter HP increased +5%Units: Cyclops, Hunter
- BalanceScorpion Canister Shell DPS increased +14%, AOE Radius increased +20%Units: Scorpion
- BalanceGrizzly Missile Barrage DPS increased +12%Units: Grizzly
- BalanceWraith Scorch Mortar DPS increased +21%Units: Wraith
December 7, 2017 — Colony Exploit Fix
Temporary change to address Colony Living Barrier exploit.
Balance
- BalanceLiving Barrier cost temporarily increased to 1000/1000 to mitigate exploitUnits: Colony
November 17, 2017 — November Balance Update
Balance update with various unit and leader adjustments.
Balance
- BalanceRam (Scouts) damage vs Light Armored increased +7%
- BalanceVulture Phoenix Missile DPS increased +20%Units: Vulture
- BalanceCannon Fodder Supply & Power gather rate increased by +100%Units: Cannon Fodder, YapYap
- BalanceDecimus Boundless Siphon Hit Point Bonus reduced -14%Units: Decimus
- BalanceMarauder HP reduced -13%, DPS increased +9%/+5%Units: Marauder
- BalanceSiege Turrets cost increased to 800/50Units: Siege Turret
- BalanceWarthog Gauss Cannon damage vs Buildings increased +28%Units: Warthog
- BalanceArmory and War Council Power cost increased from 100 to 50
- BalanceColossus LOS increased +15%, Autocannon and Railgun range increased +10%Units: Colossus
- BalanceIsabel Holographic Decoy count and lifespan increasedUnits: Isabel
- BalanceScorpion, Grizzly, Colossus Heal Rate increasedUnits: Scorpion, Grizzly, Colossus
- BalanceScorpion Canister Shot DPS increased +10%, Wraith Scorch Mortar DPS increased +11%Units: Scorpion, Wraith
- BalanceMantis Supply cost reduced 350 to 325Units: Mantis
- BalanceShroud Point Defense Recharge Rate increased +25%Units: Shroud
- BalancePavium Rain Of Fire DPS reduced -5%/-5%/-4%Units: Pavium
- BalanceIsabel MAC Blast DPS increased +15%, AOE Radius increasedUnits: Isabel
- BalanceSpartans (Alice, Douglas, Jerome) XP thresholds reduced, damage and accuracy increasedUnits: Spartan, Alice, Douglas, Jerome
September 26, 2017 — September Patch - New Maps & Spectator Mode
Major update with two new multiplayer maps, spectator mode, and control improvements.
Features
- FeatureTwo new multiplayer maps: Mirage (2v2) and Fissure (3v3)
- FeatureSpectator mode released for custom matches
- FeatureAttack move, Queued Movement, Hold Position, and Building Command Groups added
Balance
- FixScarab Y ability (Shield) reinstated with fixes for invincibility issueUnits: Scarab
- BalanceArcher Missiles costs reduced at all levels
- BalanceGlassing Beam cost reduced, DPS and speed improved at all tiers
- BalanceWraith Scorch duration 15s to 10s, DPS increased +50%Units: Wraith
- BalanceAll mines are now tougher, have small spotting range, deal damage when not armed
- BalanceMines damage to Heavy (Tier 3 Tanks) increased +40%, to Heroes increased +50%
- BalanceJerome's Victory Mine HP increased, now slows targetsUnits: Jerome
- BalanceLotus Mines and Plasma Mines now slow targets
September 15, 2017 — September Balance Update
Balance update focusing on UNSC infantry and Tier 1 viability adjustments.
Balance
- BalanceCore Infantry damage vs Buildings increased +17%, Scouts vs Buildings reduced -17%
- BalanceHeavy Grunt Party's Over cooldown 50s to 30sUnits: Heavy Grunt, YapYap
- BalanceNew armor type for Jump Pack Brutes and Elite Enforcers with altered damage modifiersUnits: Jump Pack Brutes, Elite Enforcers
- BalanceHeat of Battle damage mitigation 90% to 60%
- BalanceJackrabbit damage vs rush units and Anti-Infantry units increased +75%Units: Jackrabbit
- BalanceSuicide Grunts speed increased +29%, cost 100/20 to 80/40Units: Suicide Grunts
- BalanceGrunt Mines damage vs core Infantry increased +30%Units: Grunt
- BalanceMarines partially reverted - HP reduced -16%, DPS reduced -19%Units: Marines
- BalanceODST partially reverted - HP reduced -20%, DPS reduced -15%Units: ODST
- BalanceRaid speed bonus 12%/20% to 10%/17%
- BalanceJerome's Mantis speed increased +10%Units: Jerome, Mantis
- BalanceElite Enforcers cost 130/75 to 110/60Units: Elite Enforcers
- BalanceJump Pack Brute Countermeasures mine damage reduced -13%Units: Jump Pack Brutes
September 7, 2017 — September Mid-Season Balance Update
Comprehensive balance update with major themes including YapYap balancing, Isabel buff, and tier 1 balance improvements.
Balance - Global
- BalanceCyclops and Hunter damage vs Light reduced -43%, vs Buildings reduced -56%Units: Cyclops, Hunter
- BalanceBanshee, Hornet and Protector Sentinel damage vs Medium increased +7%, vs Heavy Infantry +33%Units: Banshee, Hornet, Protector Sentinel
- BalanceArmory/War Council Power Cost 0 to 100
- BalanceAll Heroes (except Goblins) build time increased to 45s
- BalanceMost leader powers now do 85% damage to Light and Light Armored infantry
- BalanceMarine Grenades/Grunt Mines damage to Medium Hero increased +38%Units: Marines, Grunt
- BalanceRam damage to Medium Hero increased +16%, reflect damage vs Scouts reduced -25%
- BalanceScout damage vs Buildings reduced -25%
- BalanceAll Tier 2 vehicle HP and DPS increased +10%
- BalanceTier 3 Tanks damage vs Heavy Infantry reduced -18%, vs In Cover reduced -25%Units: Scorpion, Grizzly, Wraith, Colossus
Balance - UNSC
- BalanceJackrabbit DPS increase after Spotter Drone reduced -43%, self-healing rate reduced -33%Units: Jackrabbit
- BalanceSniper build time 25s to 20s, Population 4 to 3, Cost 75/150 to 75/135Units: Sniper
- BalanceWolverine build time 15s to 20s, Cost 150/170 to 150/190Units: Wolverine
- BalanceWarthog DPS and HP increased +10%, build time 24s to 20s, Gauss upgrade fixedUnits: Warthog
- BalanceCyclops DPS increased +15%/+12%Units: Cyclops
- BalanceHornet cost 375 to 325, build time 20s to 22sUnits: Hornet
- BalanceVulture Phoenix Missile damage vs Buildings reduced -30%Units: Vulture
- BalanceSiege Turret damage increased +22%Units: Siege Turret
- BalanceKodiak range increased +33%, damage increased +8%Units: Kodiak
Balance - Banished
- BalanceLocust damage reduced -13%, cost increased to 350/230Units: Locust
- BalanceWraith cost increased to 575/100, HP increased +10%Units: Wraith
- BalanceMarauder cost reduced to 350/60, DPS increased +10%Units: Marauder
- BalanceReaver DPS increased +10%, HP increased +10%Units: Reaver
- BalanceBanshee cost reduced to 250/0, DPS increased +10%Units: Banshee
- BalanceGrunt squad DPS increased +15%, HP increased +10%Units: Grunt
- BalanceEngineer cost reduced to 100/60, heal rate increased +20%Units: Engineer
Balance - Leaders
- BalanceIsabel major buff - Ghost in the Machine improvements, MAC Blast DPS increasedUnits: Isabel
- BalanceYapYap comprehensive balancing passUnits: YapYap
- BalanceForge and Decimus tuningUnits: Forge, Decimus
- BalanceBuffs to Arbiter, Johnson, Cutter, Colony, Kinsano, AndersUnits: Arbiter, Johnson, Cutter, Colony, Kinsano, Anders
August 18, 2017 — YapYap Balance Update
Balance update focusing on YapYap, Forge, and Scout Units.
Balance
- BalanceYapYap Hustle cooldown increased from 45s to 85sUnits: YapYap
- BalanceYapYap Cannon Fodder build time increased from 12s to 13sUnits: YapYap, Cannon Fodder
- BalanceYapYap Powers: Guilt trip switched with Grunts from AboveUnits: YapYap
- BalanceGrunt Rider cost reduced from 150/70 to 110/60, ram DPS increased by 30%Units: Grunt Rider, YapYap
- BalanceHeavy Grunt Party's Over ability range increased by 36%/18%, projectile velocity increased by 40%Units: Heavy Grunt, YapYap
- BalanceForge Anvil Round cooldown increased from 45s to 70sUnits: Forge
- BalanceChopper DPS increased by 10%/8%Units: Chopper
- BalanceJackrabbit DPS decreased by 6%, pop 2 to 3, build time 24s to 26sUnits: Jackrabbit
- BalanceGhost build time 25 to 26 secondsUnits: Ghost
- BalanceRam reflect damage vs Scouts decreased by 20%
August 9, 2017 — August Update
Update with spectator mode, control improvements, and balance changes.
Features
- FeatureIntroducing Spectator mode for custom matches with customized HUD, game info and controls
- FeatureAttack move command added - engage enemies encountered on the way to a point
- FeatureQueued Movement Command - issue multiple queued orders to units
- FeatureHold Position Command added
- FeatureBuilding Command Groups - add buildings to command groups
Balance
- FixNightingales no longer continually heal units after they are at 100% HPUnits: Nightingale
- FixOmega Team Spartans now refund energy after death in BlitzUnits: Spartan, Omega Team
- FixEnduring Locust can now regenerate full shield health over timeUnits: Locust
- FixSerina's Leader Powers can no longer be seen through Fog of WarUnits: Serina
- FixSerina's Ice Barrier Leader Power can no longer freeze all base productionUnits: Serina
May 22, 2017 — May Update
Update with HDR lighting support and various fixes.
Features
- FeatureSupport for HDR lighting is now enabled for players with compatible hardware
Stability
- FixPlayers should no longer load into the game without the ability to issue commands
- FixFixed a crash that rarely occurred after signing in on the Main Menu
- FixFixed a crash when playing against AI in Firefight or Skirmish mode
- FixFixed a desync that could occur in ranked 2v2 games
Gameplay
- FeatureAdded allied view indicator to the mini-map
- FeatureAdded 2 new themes to Proving Ground Blitz map
- FixRemoved an exploit with Combat Salvage
- FixSpartans no longer strip upgrades from vehicles they hijackUnits: Spartan
- FixSpartans no longer increase the level of units they hijackUnits: Spartan
- FixUnits teleported off the map are now teleported back to your base
May 5, 2017 — Mid-Season Balance Update
Balance update addressing player feedback and game data analysis.
Balance
- BalanceShipmaster Spirit Support - Now drops veterancy level 2 Hunter (Previously level 3)Units: Shipmaster, Hunter
- BalanceKinsano Cyclops Flamewall ability cooldown increased from 45 to 60 secondsUnits: Kinsano, Cyclops
- BalanceKinsano Cyclops Flamewall damage versus buildings reduced by 70%Units: Kinsano, Cyclops
- BalanceFlamehog Flame Mortar damage over time reduced by 35%, damage vs buildings by 40%Units: Flamehog
- BalanceFlamehog Flame Mortar range decreased by 14%Units: Flamehog
- BalanceInferno reduced damage versus buildings by 20%, duration from 25 to 20 secondsUnits: Kinsano
- BalanceHunter Captain move speed increased by 19%Units: Hunter Captain, Colony
- FixSitterer now receives upgrade benefits from Global Vehicle Upgrades (bug fix)Units: Sitterer, Colony
- BalanceBanished leaders now start with 3 Grunt squads instead of 2Units: Grunt
- BalanceGrunt squad resource gather speeds increased by 32%Units: Grunt
- BalanceEngineers HP reduced by 20%Units: Engineer
- BalanceHunters basic speed increased by 15%, fuel rod projectile velocity increasedUnits: Hunter
- BalanceBrute Chopper move speed increased 11%, Explosive rounds upgrade now also increases damage by 15%Units: Chopper, Brute Chopper
- BalanceLocust line of sight reduced by 12%, cost increased from 250/175 to 300/200Units: Locust
- BalanceWraith Scorch projectile initial damage reduced by 50%Units: Wraith
- BalanceJackrabbit basic DPS increased by 15%, drone delay before healing reduced from 10 to 7 secondsUnits: Jackrabbit
- BalanceScorpion HP increased by 10%, Cannon DPS increased by 10%Units: Scorpion
- FixScorpion Canister Shell now fires almost instantly (bug fix)Units: Scorpion
April 27, 2017 — Colony Update
Update alongside the release of Colony DLC Leader with various fixes and improvements.
Stability
- FixMade various stability improvements
- FixFixed some secondary objectives not triggering after loading from a save
- FixFixed a performance issue on Banished buildings caused by audio looping
- FixFixed an issue causing desync for some players
Leader Powers
- FixArcher Missiles now interact with Fog of War appropriately
- FixFixed an issue with Isabel's Ghost in the Machine and pop cap of temporarily stolen unitsUnits: Isabel
- FixFixed an issue where Isabel's The Best Offense passive would render Scorpions unresponsiveUnits: Isabel, Scorpion
Gameplay
- FixGrunts no longer shoot each other in the back, reducing their damage outputUnits: Grunt
- ImprovementMarines grenade throw is more responsiveUnits: Marines
- FixDeployed Blisterbacks are now attackable by all units, not just anti-airUnits: Blisterback
- FixHunter upgrade no longer renders Hunters unresponsiveUnits: Hunter
- FixGlobal unit upgrades now apply to the ScorpionUnits: Scorpion
- FixAligned Kinsano's flame VFX for Flamewall power with damage areaUnits: Kinsano
AI
- FixShipmaster AI can no longer teleport units into the voidUnits: Shipmaster
- ImprovementChanged the way AI uses and reacts to Nightingale smoke abilityUnits: Nightingale
- ImprovementAI players are now more aware of cloaked bases
- FixAn AI will no longer kill its own units by disabling a Lightbridge while they're on it
March 20, 2017 — March Update + Kinsano
Update with fixes, balance changes, and preparation for new leader Kinsano.
Stability
- FixFixed a crash that occurred in Skirmish against AI opponents
- FixFixed a crash that can occur in a LASO play through
- FixFixed a hardlock that could occur when loading into Lights Out
- FixFixed a desync that could be hit in Firefight
- FixFixed a crash that could occur when transporting newly deployed units
- FixFixed an issue with a Wolverine being destroyed by a Lightbridge toggling off while it was on itUnits: Wolverine
Gameplay
- FixFixed an issue where players were sometimes able to quickly assign one Leader Power point to two different Leader Powers
- ImprovementAI now garrisons more often in Legendary when low on health
- FixNightingale Smoke bombs now stop Turrets shooting outside of the smokeUnits: Nightingale
- FixFixed an issue with Hornets sometimes not responding to Banished unit attacksUnits: Hornet
- FeatureAdded three new achievements unique to the upcoming Kinsano leader DLC
Balance
- BalanceShipmaster's Scout mines cannot be dropped on buildings anymoreUnits: Shipmaster
- BalanceThe Banished Cleansing Beam speed slightly reduced
- BalanceODSTs cost increased from 600 to 800, HP slightly decreasedUnits: ODST
- BalanceAdjusted the Supply income curve to give less bonus income on first few Supply Pads/WarehousesUnits: Supply Pad, Warehouse
- BalanceSgt. Forge: Removed the discount on Supply Pads and Reactors in Rolling EconomyUnits: Forge
- BalanceSgt. Forge: Accelerated Assembly and Lotus mines swapped placesUnits: Forge
March 7, 2017 — Major Patch
Major patch addressing crashes, gameplay issues, and balance changes. 9.9GB download.
Crashes/Performance
- FixFixed an issue where players could get stuck on the loading screen
- FixFixed an issue that caused some PC players to see a black screen on startup
- FixSeveral desync fixes, one of which covered most tracked occurrences
- FixFixed a variety of PC crashes that were hardware-dependent
- FixFixed a Network Error on opening Blitz Packs
- FixFixed some AI issues in Skirmish that could cause performance hits
- ImprovementOverall multiplayer performance improvements
Gameplay
- FixFixed issue with Detect on some starting units not working properly
- FixFixed a bug with garrisoned Snipers not getting additional statsUnits: Sniper
- FixFixed a Cyclops and Reaver pathing bug where they would sometimes stop movingUnits: Cyclops, Reaver
- FixFixed an issue with the Blisterback not recovering from damage in BlitzUnits: Blisterback
- FixFixed behavior of Marines sometimes failing to get new targets after throwing a grenadeUnits: Marines
- ImprovementFriendly cloaked units now appear on the minimap
- BalanceHolo Decoy can no longer be used on Pelicans or SpiritsUnits: Pelican, Spirit
- FixGlassing beam always creates vision now in Blitz
Balance
- BalanceScout Vehicles now take increased damage from Turrets, Leader Powers, Basic infantry weaponry, Marine grenades and Grunt squad MinesUnits: Scout, Jackrabbit, Ghost, Chopper
- BalanceScout Vehicles deal reduced damage against Non-scout vehiclesUnits: Scout, Jackrabbit, Ghost, Chopper
- BalanceWarthogs and Marauders increased damage versus Scout vehiclesUnits: Warthog, Marauder
- BalanceRamming Vehicles now take increased reflect damage
- BalanceBrute Chopper cost changed from 270/0 to 280/20, build time 23 to 25 secondsUnits: Chopper, Brute Chopper
- BalanceGhost cost changed from 250/0 to 265/20, build time 23 to 25 secondsUnits: Ghost
- BalanceJackrabbit cost changed from 210/0 to 220/15, build time 21 to 24 secondsUnits: Jackrabbit
- BalanceGrunt squad mines arming delay reduced from 5.0 to 3.0, damage increased by 13%Units: Grunt
- BalanceMarine grenade secondary area of effect damage increased from 30% to 50%Units: Marines
- BalanceGrunt Mob card cost increased from 50 to 60Units: Grunt
- BalanceBloodfuel Grunts card cost increased from 30 to 50Units: Grunt, Bloodfuel Grunts
- BalanceBloodfuel Locust card cost increased from 60 to 80Units: Locust, Bloodfuel Locust
- BalanceIncreased Watchtowers line of sight from 50 to 90Units: Watchtower
February 22, 2017 — Day One Update (Windows 10)
Day one update for Windows 10 with initial fixes and improvements.
Campaign
- FixOptional objective 'Complete the mission with under 50% damage' on Mission 1 has been fixed
- FixMission 11 - Fixed an issue where loading a save would cause a unit to idle and not correctly path
- FixMission 8 will now fail when the Particle Cannon is destroyedUnits: Particle Cannon
- FixFixed an issue where completing objectives, saving/loading, then completing mission resulted in misreported objectives
- FixFixed an issue where 'Restart from Checkpoint' and 'Load Game' options do not appear on Mission Failed Screen
Balance
- BalanceScarab minimum range has been adjusted to more effectively engage units that are very close to itUnits: Scarab
- BalanceUber Units can no longer be built by the AI in Skirmish on Easy & Normal difficulty
General
- ImprovementBlitz card hand input speed has been increased
- FixFixed an issue where game audio could sometimes be distorted when a lot of units are in play
- FeatureJoin a 2v2 match with your favorite deck for Blitz Quickmatch
Note: The August 13, 2020 Season 15 update was among the last substantial live-service balance patches for Halo Wars 2. This archive does not include changes after that date.
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