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What Happened to Army of Two?

by Team Respawn · ~5 min read

Retro commentary on EA’s Army of Two trilogy (PS3 / Xbox 360): a co-op–centric third-person cover shooter built around shared tactics and an aggro system, compared in spirit to games like Gears of War and Spec Ops: The Line. The series is distinctive for its era — but today it’s dormant and hard to access.


Core idea: co-op and aggro

  • Two-player focus — human + human preferred, or human + AI; missions assume a pair.
  • Aggro as a coordinated mechanic: one player draws enemy fire and attention so the partner can flank or set up different attacks — not framed as revolutionary in the video, but as a clear twist on standard shooting loops.

The three releases (timeline and reception)

Title Release Notes from the video
Army of Two March 2008 EA Montreal; reviews described as roughly 7–10; sold well enough that a sequel was greenlit quickly.
Army of Two: The 40th Day January 2010 EA Montreal; similar review band to the first.
Army of Two: The Devil’s Cartel March 2013 Called the final entry to date; reviews in the 4–5 / 10 range, weak sales. Criticism emphasized bad AI (allies and enemies), a generic feel, and little evolution from earlier entries.

The speaker contrasts the trilogy’s three games in five years on one console generation with modern multi-year development cycles — examples from the video include Halo, Batman, Gears of War, and Assassin’s Creed taking longer or pausing yearly releases — suggesting EA may have burned through the concept quickly relative to how franchises are paced now.


Why it’s “nowhere” today

  • No active continuation since The Devil’s Cartel (as of the video’s framing).
  • Preservation / access
    • Only the first Army of Two is called out as backwards compatible on Xbox One / Series X|S.
    • No PC release mentioned as available to the speaker’s knowledge.
    • Online services tied to old infrastructure (e.g. GameSpy) are described as shut down, complicating co-op outside local play.
    • Practical co-op today is portrayed as mostly same-room split-screen on original Xbox 360 hardware, unless some unknown port or mod exists.
    • The 40th Day and The Devil’s Cartel are noted as digitally purchasable on the Xbox 360 marketplace but not backwards compatible — so copies are stranded on 360 if you’re not using that hardware.

Design legacy

Co-op-first design is compared favorably to later successes built on strong two-player experiences — e.g. EA’s It Takes Two, and Borderlands for co-op spin — even while acknowledging weaker story in some of those examples. The hook the video highlights: friends + story + a mechanical twist (aggro) as a template players still respond to.


Could it come back?

A remaster or trilogy re-release is suggested as a low-risk way to test appetite after long dormancy, with Crysis trilogy remasters cited as a rough parallel — same rough era, dormant series, remaster leading to renewed interest and rumored or new follow-ups.

Closing tone in the episode: hope for a return but low expectations; the retrospective still values what made the series different for its generation. Watch the Team Respawn video above for the full discussion.

About the Author

Team Respawn
Team Respawn
Team Respawn creates guides, walkthroughs, and strategy content for RTS games like Halo Wars 2, Age of Empires, and Age of Mythology.