Halo Wars: Definitive Edition
Halo Wars units
Filter and sort every trainable UNSC and Covenant squad by DPS, cost and upgrades.
Filter the Halo Wars 1 roster
Showing 35 trainable UNSC and Covenant squads. DPS, cost, and upgrade counts are hand-curated for the 28 combat units; support and transport squads show roster text only.
| Unit | Faction | Type | DPS | Upgrades | Cost |
|---|---|---|---|---|---|
Scarab Uber Unit The Covenant Super Unit. These massive assault vehicles have a devastating beam that can tear apart virtually anything. | Covenant | Vehicle | 585 | 0 | 3000 / 20 pop |
Grizzly Main Vehicle The UNSC Grizzly is a beefed-up version of the Scorpion. The Grizzly is even better at killing everything than the Scorpion, and starts with dual cannons and the ability to fire canister shells. | UNSC | Vehicle | 332.5 | 0 | 500 / 3 pop + 1800 unlock |
Locust Building Killer Counter-building vehicle, very slow and best set to destroying unprotected enemy bases. | Covenant | Vehicle | 283.5 | 2 | 300 / 3 pop |
Cobra Anti-Vehicle The UNSC Cobra is an incredibly effective anti-vehicle threat. It's fast and agile against vehicles, but also has an active Unpack Ability that turns the Cobra into a long-range artillery unit that is excellent against buildings. | UNSC | Vehicle | 215 | 2 | 350 / 2 pop |
Elite Honor Guard Special Forces Specialty troops that guard the Prophet. These stealthy infantry wield powerful plasma swords capable of shredding any target. | Covenant | Infantry | 180 | 2 | 125 / 1 pop |
Spartan Special Forces Prototype UNSC super soldiers, the Spartans possess extreme combat skills. Spartans have an active ability to Jack enemy vehicles and Commandeer friendly vehicles. This boosts the combat power of those vehicles. | UNSC | Infantry | 180 | 3 | 300 / hero cap |
Scorpion Main Vehicle Scorpions are the main UNSC vehicle. They can stand toe-to-toe with the toughest enemies, but are mobile enough to get where they're needed quickly. | UNSC | Vehicle | 170.5 | 3 | 500 / 3 pop |
Wolverine Anti-Air Anti-air missile pods cover the UNSC Wolverine's shell. Devastatingly effective against air units, Wolverines can also unleash a fusillade of rockets against buildings. | UNSC | Vehicle | 164.5 | 2 | 300 / 2 pop |
Hawk Main Air Mainline air unit, the Hawk is a sophisticated laser-armed attack craft. | UNSC | Aircraft | 158 | 0 | 250 / 2 pop + 1350 unlock |
Brute Chopper Scout Fast assault recon unit. | Covenant | Vehicle | 120 | 3 | 200 / 2 pop |
Warthog Scout Warthogs are the UNSC's fast scout units. They start with an active Ram Ability, but can be upgraded to get various guns for extra attack power. | UNSC | Vehicle | 119.7 | 3 | 150 / 1 pop |
Cyclops Building Killer The UNSC Cyclops is a unique, special infantry unit. Experimental exo-skeleton suits provide incredible strength, making the Cyclops ideal for destroying buildings or other large things. | UNSC | Infantry | 117 | 2 | 125 / 1 pop |
Brute Special Forces Specialized, heavy infantry with powerful Brute guns, these squads dish out lots of damage. | Covenant | Infantry | 102 | 2 | 150 / 1 pop |
Gremlin Combat Support The Gremlin is a lightly armored vehicle that fires an EMP gun. It is good against enemy ground vehicles but less effective against infantry. | UNSC | Vehicle | 100 | 2 | 200 / 1 pop |
Vulture Uber Unit Vultures are the most advanced UNSC war machine. Costly to produce, the Vultures dish out damage at an alarming rate. | UNSC | Aircraft | 97.5 | 1 | 900 / 6 pop |
Banshee Main Air Mainline air unit, Banshees are armed with both plasma cannons and fuel rod cannons. | Covenant | Aircraft | 90 | 3 | 200 / 2 pop |
Hunter Anti-Vehicle Counter-vehicle unit, powerful fuel rod cannons are a credible threat even against tanks. | Covenant | Infantry | 90 | 3 | 250 / 2 pop |
Ghost Scout Fast assault recon unit. | Covenant | Vehicle | 85.5 | 3 | 100 / 1 pop |
Vampire Anti-Air Counter-air aircraft, heavy needler turret can track and engage enemy air in a large area. | Covenant | Aircraft | 75 | 2 | 250 / 2 pop |
Hornet Main Air Hornets are the main UNSC air unit. They come armed with Gatling cannons and explosive rockets giving them more than adequate offense against most any enemy. | UNSC | Aircraft | 70.15 | 3 | 250 / 2 pop |
Elephant Mobile Mini-Base The UNSC Elephant is a unique unit only available to Captain Cutter. It can move around the battlefield and use the active Deploy ability. Infantry can be trained out of a deployed Elephant. | UNSC | Vehicle | 60 | 3 | 400 / 2 pop |
Wraith Main Vehicle Mainline battle tank, good speed and excellent range combine to make this a powerful ground vehicle. | Covenant | Vehicle | 60 | 3 | 350 / 3 pop |
Jackal Anti-Infantry Counter-infantry unit, often armed with sniper rifles, Jackals can make quick work of enemy infantry. | Covenant | Infantry | 42 | 3 | 100 / 1 pop |
Flamethrower Anti-Infantry Pyromaniacs to the core, UNSC Flamethrowers burn up any organic thing they can find. They excel at killing all infantry units. | UNSC | Infantry | 40 | 3 | 100 / 1 pop |
ODST Main Infantry ODSTs are an elite version of UNSC Marines. They excel at everything a Marine is good at, but can also be hot-dropped anywhere on the battlefield from Spirit of Fire. | UNSC | Infantry | 17.2 per marine | 0 | 1800 unlock |
Suicide Grunts Special Forces Suicide Grunts are a perverted variant of the already dangerous Grunts. They can sacrifice themselves on enemy targets using the Suicide Ability. | Covenant | Infantry | 16 | 2 | 160 / 1 pop |
Marine Main Infantry Marines are the main UNSC infantry unit. They are good against most everything. They have an active Grenade Ability that can eventually be upgraded to an active Rocket Ability. | UNSC | Infantry | 11 per Marine | 4 | 100 / 1 pop |
Grunt Squad Main Infantry Mainline troop, slow and short range yet still the best returns per cost in combat. | Covenant | Infantry | 8.8 | 3 | 100 / 1 pop |
Arbiter Leader Leader of the Covenant forces, the Arbiter is equipped with dual plasma swords for uber-melee death. | Covenant | Infantry | — | — | — |
Brute Chieftain Leader Leader of the brute forces, carries a gravity hammer able to stun and destroy heavy vehicles. | Covenant | Infantry | — | — | — |
Engineer Support Unit A support unit that repairs and heals nearby allied units. | Covenant | Infantry | — | — | — |
Offensive Protector Attach this to a single squad to have the Protector attack targets that are shooting the protected squad. | Covenant | Aircraft | — | — | — |
Pelican Troop Transport | UNSC | Aircraft | — | — | — |
Prophet of Regret Leader Leader of the Covenant forces, the Prophet of Regret also brings unique combat abilities to the battlefield. In addition to his combat strength, he can call down the Cleansing Power to incinerate his enemies. | Covenant | Infantry | — | — | — |
Spirit Troop Transport | Covenant | Aircraft | — | — | — |
For population cost and per-upgrade deltas, see theHalo Wars 1 unit stats reference, or plan an opening in the resource simulator.
