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They thought we were trolling. Then the Air Spam happened. Halo Wars 2

Halo Wars 2Shipmasterwith Gus, Hosti

Andy runs Shipmaster with Gus and Hosti on Ashes against Colony, Yap Yap, and Anders. What starts as a meme-y early push and plasma-bolt deletes snowballs into mass air from the other team—but Team Respawn still closes the lobby out.

What we built

  • Shipmaster leans on early hero pressure and Plasma Bolt upgrades rather than a clean macro opener.
  • Opponents include a Condor timing and a player who stalls on grunts and turrets before finally committing to air.
  • Team Respawn coordinates siege follow-ups once bases are cracked open by leader powers.

Attack & defense

  • Plasma Bolt tier 3 is used to wipe enemy structures in one shot once vision is shared.
  • Early Arbiter pathing issues on the enemy side buy time, but the real fight becomes answering air and condor pressure.
  • Siege is called in to finish exposed bases after leader-power nukes soften them up.
  • When the opponent finally masses air, the team trades units to keep pressure while cleaning up remaining bases.

Turning points

  • A stuck enemy hero and turret wall almost ends the game before it starts, but baiting sacrifices stabilizes the lane.
  • Plasma Bolt deletes a main after the team spots the real base—momentum swings hard.
  • The opponent's long stall (grunt max, turrets, late T2) backfires once Team Respawn commits to base deletes.
  • Late mass air looks scary, but the lobby collapses once multiple players are eliminated and the last base is nuked.

Opponent notes

  • Colony / Yap Yap / Anders spread is awkward to hit; Yap on a corner is the early focus target.
  • One opponent plays almost entirely turrets and grunts, bleeding time without a real army.
  • The air spike arrives late—after bases are already compromised—so it never stabilizes the game.

Takeaways

  • Plasma Bolt vision into a coordinated delete is still one of Shipmaster's cleanest team-game closers.
  • Don't read a troll opener as a throw—if the other team macro stalls, leader-power timing can end it first.
  • Mass air needs pads and time; answering base damage matters more than panic-teching every unit.
  • See our air-spam counter guide if you're on the defending side of a similar late air wave.

Team Respawn is Andy's strategy gaming channel—Halo Wars 2, Age of Empires, and more. Browse the video database or filter for match recaps to find more on-site breakdowns.