Anders Siege will always be hilarious in Halo Wars 2
Gus picks Anders for a siege-focused meme game while Andy covers the other side of the map. The match turns into a slow siege grind: turrets, Nightingale heals, and enough sentinel spam that the opponents eventually quit rather than crack the hold.
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What we built
- Anders opens toward siege and defensive structures instead of a standard aggressive tech path.
- Turrets and rally-point play buy time while siege pieces come online.
- Nightingale / heal support keeps the siege line alive through focus fire and leader-power beams.
Attack & defense
- Siege is positioned at range while turrets mop up early pushes.
- Enemy leader powers and beams target the siege, but heals and replacements keep the line intact.
- Andy peels pressure off allied bases when the opponent tries to split the map.
- Late-game the map fills with Anders sentinels as the siege wall becomes impossible to break.
Turning points
- Early audio issues and banter aside, the Anders player commits fully to siege for the memes.
- An enemy beam tags a siege piece, but the heal cycle keeps the push alive.
- Opponents fail to convert pressure into a base kill despite multiple attempts.
- The final straw: they cannot break the siege/sentinel setup and quit out.
Opponent notes
- Enemy units repeatedly walk into vision and get traded by turrets and siege.
- Leader-power beams land, but without a follow-up army the damage is healed back.
- Mega team drops land some hits, but not enough to collapse the turtle.
Takeaways
- Anders siege is slow, silly, and surprisingly effective at wasting opponent time in team games.
- Pair siege with heals and turrets—raw siege alone dies to focus fire without Nightingale support.
- If you cannot break a siege line, quitting is common; bring proper counters (fast tech, displacement, leader powers) instead of endless feeds.
- For a deeper Anders build breakdown, see the Anders beginners guide on Team Respawn.