
Captain Cutter
Captain Cutter is a UNSC leader that reinforces from the leader wheel instead of the barracks. A tier in our 2026 ranking, and rated pick up and play.
Strengths
- Every drop is worth taking — ODST Drop stuns on landing, Cyclops Drop arrives at Vet 2, and the ODST Assault Group lands two ODST squads, a Scorpion, a Wolverine and two Cyclops — all veteran.
- Stuns decide engagements — the drops stun on impact, so you pick the fight, land it, and win the trade before the opponent has moved.
- The only free ultimate — Close Air Support costs 1,500 supplies and no power at all, which is close to unique among ultimates.
- Owns the map by four minutes — UNSC Raid speeds up capture and infantry, and Raid 2 lets Jackrabbits cap nodes too — you can hold nearly every node by 3-4 minutes.
Weaknesses
- Falls off hard after twenty minutes — other leaders have stronger nukes and drops late, so you are trying to close the game out before their power spike lands.
- Entirely predictable — the infantry gameplan is the same every match, and opponents prepare for it.
- Battle Hardened is dead weight — the weakest slot on his wheel, which effectively costs him a leader point of flexibility.
- The ultimate has hard counters — Close Air Support gets shredded by Combat Tech Marines, ODSTs and Wolverines, so it is unusable into the wrong composition.
Leader powers
17 powers on the wheel, grouped by the leader point that unlocks them.
Cast frequency — how often players actually pick each power — needs the meta-stats powers query, which is the one tab with no Supabase rollup behind it. Left off deliberately so a leader page costs no D1 reads.
Unique units
Standard opener
Needs writingThe How to play as Captain Cutter post has a full build order to draft this from.



