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Voridus
BanishedS TIEREconomyAggressionNeeds mastery

Voridus

Voridus is a Banished leader that out-resources the opponent and converts it late, with aggression as a second axis. S tier in our 2026 ranking, and rated needs mastery.

Win rate
ranked 1v1, last 30 days
Pick rate
of 16 leaders
Avg matchNew query
needs a duration rollup
Ultimate byNew query
median unlock time

Strengths

  • Combat Spoils pays you to attack — damaging enemy buildings returns resources — hitting an upgraded generator returns power, which is what actually accelerates your tech.
  • You do not have to win the fight — the advantage comes from the resources generated every time you go on offence, so even losing pressure snowballs you ahead.
  • The best siege in the game late — Infusion Tech 2 makes Wraith Scorch Mortar and Blisterback shells leave goo, which stacks with the rest of the wheel.
  • The best Scarab in the game — its main beam fires infusion goo, so it synergises with Cataclysm, Invigorating Frenzy and Infusion Tech at once.

Weaknesses

  • Needs real mastery — named alongside Arbiter as one of the two hardest leaders to learn — the infusion style does nothing until you understand it.
  • The hero plateaus — he levels out late and stops being dominant; the wheel carries the leader from there, not the unit.
  • Goo does not damage bases — infusion pools do nothing to a base on their own — you have to set up Cataclysm to convert them into real damage.
  • Often banned outright — strong enough that many tournaments remove him, so he cannot be a competitive main.

Leader powers

18 powers on the wheel, grouped by the leader point that unlocks them.

Point costs from the Season 10 radial
1st point4 powers
Combat Spoils I
Passive
Units scavenge a share of resources from enemy buildings they destroy.
CorruptedPillage1
Combat Spoils II
Passive
Doubles the scavenged share from Combat Spoils I.
CorruptedPillage2
Infused Mine I
Active
A mine that leaves a lingering pool of damaging goo when it explodes.
Cooldown 80 seconds85 supply85 power
CorruptedMines1
Infused Mine II
Active
A stronger version of Infused Mine I.
Cooldown 80 seconds100 supply100 power
CorruptedMines2
2nd point4 powers
Grenadier Drop
Active
Drops a veteran Grenadier that leaves an infusion pool on landing.
Cooldown 110 seconds250 supply20 power
CorruptedBrutedrop
Infusion Wake I
Active
A steerable beam that damages units and leaves a slowing infusion trail.
Cooldown 100 seconds200 supply125 power
CorruptedVortex1
Infusion Wake II
Active
A faster, longer-lasting version of Infusion Wake I.
Cooldown 100 seconds250 supply175 power
CorruptedVortex2
Infusion Wake III
Active
The fastest, longest-lasting version in the line.
Cooldown 100 seconds300 supply225 power
CorruptedVortex3
3rd point5 powers
Infusion Tech I
Passive
Infusion pools hit harder, and infused units cost less.
CorruptedPoolbuff1
Infusion Tech II
Passive
Adds goo-shooting to Blisterbacks and Wraiths on top of Infusion Tech I.
CorruptedPoolbuff2
Invigorating Frenzy I
Active
Heals everything sitting in infusion pools and briefly buffs their speed and damage.
Cooldown 130 seconds150 supply50 power
CorruptedHealing1
Invigorating Frenzy II
Active
A stronger version of Invigorating Frenzy I.
Cooldown 130 seconds200 supply75 power
CorruptedHealing2
Invigorating Frenzy III
Active
The strongest version in the line.
Cooldown 130 seconds250 supply100 power
CorruptedHealing3
4th point3 powers
Teleport
Active
Teleports your own units from one point to another.
Cooldown 130 seconds0 supply200 power
CovTeleport1
Voridus Pack Assault I
Active
Drops an infused Engineer and Marauder alongside a spirit ship.
Cooldown 165 seconds600 supply60 power
CorruptedSpiritAssault1
Voridus Pack Assault II
Active
A bigger drop — adds a Wraith and Blisterback to the package.
Cooldown 165 seconds1600 supply170 power
CorruptedSpiritAssault2
5th point1 power
Maelstrom
Active
A large vortex that drags enemy units toward its center.
Cooldown 210 seconds0 supply500 power
CorruptedPull
Ultimate1 power
Cataclysm
Active
Voridus's ultimate — ignites every infusion pool on the map for massive damage.
Cooldown 270 seconds550 supply550 power
CorruptedCataclysm

Cast frequency — how often players actually pick each power — needs the meta-stats powers query, which is the one tab with no Supabase rollup behind it. Left off deliberately so a leader page costs no D1 reads.

Unique units

Corrupted Warlord
Hero — spreads infusion goo and fades inside it
Corrupted Grenadier
Infantry drop — explosions leave infusion pools
Infused Engineer
Support line from the Apex — feeds goo combos
Corrupted Scarab
Beam leaves goo — best Scarab in HW2

Standard opener

Needs writing
0:00Build step to write
1:30Build step to write
3:00Build step to write
5:30Build step to write

The How to play as Voridus post has a full build order to draft this from.