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Kinsano
UNSCD TIERAggressionAirPick up and play

Kinsano

Kinsano is a UNSC leader that wins by applying pressure and punishing early, with air as a second axis. D tier in our 2026 ranking, and rated pick up and play.

Win rate
ranked 1v1, last 30 days
Pick rate
of 16 leaders
Avg matchNew query
needs a duration rollup
Ultimate byNew query
median unlock time

Strengths

  • Deletes infantry and bases — Inferno is excellent into bases — especially UNSC ones without shields — and Flame Wall clears infantry outright.
  • One of the fastest heroes — the Kinsano Cyclops with High Torque Joint moves with Shipmaster and Arbiter, so she arrives first and leaves first.
  • Second-most drops in UNSC — Hell Drop and Flame Warthog Drop put her behind only Cutter for wheel reinforcement.
  • The fire combo genuinely kills bases — Flame Wall to strip shields, Inferno on the base, Hell Drop, Napalm Missiles, then Firestorm Battle Group — which grants Hellcharge even if you never bought it.

Weaknesses

  • Helpless into air — Flame Warthogs do not answer it, none of her powers do, and the Cyclops hero cannot target air at all.
  • Loses to vehicles — the anti-infantry design leaves her exposed to Wraiths and Scorpions, and good opponents exploit it.
  • No late-game identity — she shipped before the developers settled on strong leader themes, so past the flame units there is nothing specific to play toward.
  • Years of nerfs — she has been cut back repeatedly — Hellcharge in particular is no longer the pick it was.

Leader powers

18 powers on the wheel, grouped by the leader point that unlocks them.

Point costs from the Season 10 radial
1st point4 powers
Heat of Battle
Passive
A brief damage-reduction and damage-buff on cast.
UnscBloodlust1
Hellcharge I
Active
Charges units with a speed and damage buff that detonates them on death.
Cooldown 120 seconds100 supply50 power
UnscUnstableCon1
Hellcharge II
Active
A longer, stronger version of Hellcharge I.
Cooldown 120 seconds175 supply100 power
UnscUnstableCon2
Hellcharge III
Active
The strongest version in the line.
Cooldown 120 seconds250 supply150 power
UnscUnstableCon3
2nd point4 powers
Hell Drop I
Active
Drops a veteran Flamer that stuns on landing.
Cooldown 110 seconds100 supply60 power
UnscHellDrop1
Hell Drop II
Active
Drops two veteran Flamers instead of one.
Cooldown 110 seconds200 supply120 power
UnscHellDrop2
Redline I
Passive
A temporary speed and damage buff.
UNSCVehicleAdrenaline1
Redline II
Passive
Makes the same buff permanent.
UNSCVehicleAdrenaline2
3rd point4 powers
Napalm Missiles I
Active
A bombing run that leaves the ground burning behind it.
Cooldown 160 seconds280 supply175 power
UnscNapalmMissiles1
Napalm Missiles II
Active
More bombs, a longer burn line than Napalm Missiles I.
Cooldown 160 seconds425 supply325 power
UnscNapalmMissiles2
Napalm Missiles III
Active
The largest napalm bombing run in the line.
Cooldown 160 seconds600 supply500 power
UnscNapalmMissiles3
Turret Drop I
Active
Plants a temporary defensive turret wherever you point, stunning whatever it lands on.
Cooldown 170 seconds400 supply25 power
UnscTurretDrop1
4th point4 powers
Flame Warthog Drop
Active
Drops three veteran Flame Warthogs with a landing stun.
Cooldown 120 seconds850 supply0 power
UNSCFlameHogDrop
Restoration Drones I
Active
An area heal that patches up everything caught inside it, units and buildings alike.
Cooldown 160 seconds200 supply50 power
UnscMedDrones1
Restoration Drones II
Active
Widens the heal radius and speeds up the healing rate.
Cooldown 160 seconds350 supply125 power
UnscMedDrones2
Restoration Drones III
Active
The biggest, fastest version of the area heal.
Cooldown 160 seconds400 supply150 power
UnscMedDrones3
5th point1 power
Firestorm Battle Group
Active
A Hornet, Flamer, and Scorpion strike group, all buffed with Hellcharge.
Cooldown 330 seconds1750 supply300 power
UnscFirestormBattleGroup
Ultimate1 power
Inferno
Active
Kinsano's ultimate — a huge inferno that burns the ground and everything on it.
Cooldown 265 seconds600 supply600 power
UnscImmolation

Cast frequency — how often players actually pick each power — needs the meta-stats powers query, which is the one tab with no Supabase rollup behind it. Left off deliberately so a leader page costs no D1 reads.

Unique units

Hellbringers
Anti-infantry and base-burn specialist infantry
Flame Hog
Fast flame vehicle — drop and Hellcharge combos
Kinsano Cyclops
Hero — among the fastest leaders in the game

Standard opener

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The How to play as Kinsano post has a full build order to draft this from.