
Kinsano
Kinsano is a UNSC leader that wins by applying pressure and punishing early, with air as a second axis. D tier in our 2026 ranking, and rated pick up and play.
Strengths
- Deletes infantry and bases — Inferno is excellent into bases — especially UNSC ones without shields — and Flame Wall clears infantry outright.
- One of the fastest heroes — the Kinsano Cyclops with High Torque Joint moves with Shipmaster and Arbiter, so she arrives first and leaves first.
- Second-most drops in UNSC — Hell Drop and Flame Warthog Drop put her behind only Cutter for wheel reinforcement.
- The fire combo genuinely kills bases — Flame Wall to strip shields, Inferno on the base, Hell Drop, Napalm Missiles, then Firestorm Battle Group — which grants Hellcharge even if you never bought it.
Weaknesses
- Helpless into air — Flame Warthogs do not answer it, none of her powers do, and the Cyclops hero cannot target air at all.
- Loses to vehicles — the anti-infantry design leaves her exposed to Wraiths and Scorpions, and good opponents exploit it.
- No late-game identity — she shipped before the developers settled on strong leader themes, so past the flame units there is nothing specific to play toward.
- Years of nerfs — she has been cut back repeatedly — Hellcharge in particular is no longer the pick it was.
Leader powers
18 powers on the wheel, grouped by the leader point that unlocks them.
Cast frequency — how often players actually pick each power — needs the meta-stats powers query, which is the one tab with no Supabase rollup behind it. Left off deliberately so a leader page costs no D1 reads.
Unique units
Standard opener
Needs writingThe How to play as Kinsano post has a full build order to draft this from.



